7F00625C	3AD8C	allocate and initialize 0x1E + A0 inventory entries for cur. player
	accepts: A0= #additional inventory entries
LUI	V0,8008
ADDIU	V0,V0,A0B0
LW	T7,0000 (V0)	;T7=cur.BONDdata
ADDIU	SP,SP,FFE8
SW	RA,0014 (SP)
ADDIU	T6,A0,001E
SW	T6,11E8 (T7)	;T6->BONDdata+11E8: max inventory items
LW	T8,0000 (V0)
ADDIU	A1,R0,0004	;A1= bank 4
LW	A0,11E8 (T8)	;A0=items.max
SLL	T9,A0,0x2
ADDU	T9,T9,A0
SLL	T9,T9,0x2
ADDIU	A0,T9,000F
ORI	T0,A0,000F
JAL	70009720	;V0=p->A0 bytes allocated in bank A1
XORI	A0,T0,000F	;A0= 14*items.max
//7F0062A0:	initialize player inventory
LUI	T2,8008
LW	T2,A0B0 (T2)
JAL	7F08BFF0	;reinitialize player inventory
SW	V0,11E4 (T2)	;V0->BONDdata+11E4: items.Pcur
//7F0062B0:	return
LW	RA,0014 (SP)
ADDIU	SP,SP,0018
JR	RA
NOP
