80036514	selected solo animation
80036518	15788-15818	animations for intro block type 4	0x10 each

reset just prior to parsing the intro block commands:
//7F005A10:	SW	R0,6514 (AT)

7F005C28:	writes value set in intro block command to 80036514 register


//7F07ABBC:	0x	use, to load the animation!
LUI	T0,8003
LW	T0,6514 (T0)	T0=80036514: animation register
LUI	T2,8003
LUI	S0,8008
ADDIU	T2,T2,6518	T2=80036518: base address for animations
SLL	T1,T0,0x4
ADDIU	S0,S0,A0B0	S0=8007A0B0
ADDU	V0,T1,T2	V0=address for chosen ani data
LW	T5,0000 (S0)	T5=cur. playerdata
LWC1	F0,0004 (V0)	F0=val1
LUI	T4,8007
LW	T4,9538 (T4)	T4=80069538: pointer to animation binaries
LW	T3,0000 (V0)	T3=offset to ani
LWC1	F12,0008 (V0)	F12=val2
LWC1	F2,000C (V0)	F2=val3
MTC1	R0,F10
LW	A0,00D4 (T5)	A0=player's obj.instance
MFC1	A3,F0		A3=val1
OR	A2,R0,R0	A2=0
ADDU	A1,T3,T4	A1=pointer to selected ani binary
SWC1	F12,0078 (SP)	save val2
SWC1	F2,0010 (SP)	save val3
JAL	7F06FCA8
SWC1	F10,0014 (SP)	0->SP+14
