
char *LgunE[] = {
 "   D5K\n", //GUN_STR_00
 "   Issue\n", //GUN_STR_01
 "   Mine\n", //GUN_STR_02
 "   PP7\n", //GUN_STR_03
 "  DD44\n", //GUN_STR_04
 "  Gun\n", //GUN_STR_05
 "  Knife\n", //GUN_STR_06
 "  Mine\n", //GUN_STR_07
 " KF7\n", //GUN_STR_08
 " Mine\n", //GUN_STR_09
 " Rifle\n", //GUN_STR_0A
 " Rocket\n", //GUN_STR_0B
 " Shotgun\n", //GUN_STR_0C
 "(Proximity)\n", //GUN_STR_0D
 "(Remote)\n", //GUN_STR_0E
 "(Timed)\n", //GUN_STR_0F
 "(silenced)\n", //GUN_STR_10
 "-\n", //GUN_STR_11
 "Assault\n", //GUN_STR_12
 "Attract\n", //GUN_STR_13
 "Audio Tape\n", //GUN_STR_14
 "Automatic Shotgun\n", //GUN_STR_15
 "Automatic\n", //GUN_STR_16
 "Blackbox\n", //GUN_STR_17
 "Blueprints\n", //GUN_STR_18
 "Bolt Key\n", //GUN_STR_19
 "Bomb Case\n", //GUN_STR_1A
 "Bomb Defuser\n", //GUN_STR_1B
 "Briefcase\n", //GUN_STR_1C
 "Bug Detector\n", //GUN_STR_1D
 "Bug\n", //GUN_STR_1E
 "Bungee\n", //GUN_STR_1F
 "Camera\n", //GUN_STR_20
 "Circuit Board\n", //GUN_STR_21
 "Clipboard\n", //GUN_STR_22
 "Communicator\n", //GUN_STR_23
 "Controller\n", //GUN_STR_24
 "Cougar Magnum\n", //GUN_STR_25
 "Cougar\n", //GUN_STR_26
 "Credit Card\n", //GUN_STR_27
 "D5K (silenced)\n", //GUN_STR_28
 "D5K Deutsche\n", //GUN_STR_29
 "DD44 Dostovei\n", //GUN_STR_2A
 "Dark Glasses\n", //GUN_STR_2B
 "Dat Tape\n", //GUN_STR_2C
 "Datathief\n", //GUN_STR_2D
 "Detonator\n", //GUN_STR_2E
 "Deutsche\n", //GUN_STR_2F
 "Door Decoder\n", //GUN_STR_30
 "Door Exploder\n", //GUN_STR_31
 "Dostovei\n", //GUN_STR_32
 "Guidance Data\n", //GUN_STR_33
 "Flare Pistol\n", //GUN_STR_34
 "Gas Keyring\n", //GUN_STR_35
 "Geiger Counter\n", //GUN_STR_36
 "Gold Bar\n", //GUN_STR_37
 "Gold PP7\n", //GUN_STR_38
 "Golden Gun\n", //GUN_STR_39
 "GoldenEye Key\n", //GUN_STR_3A
 "Golden\n", //GUN_STR_3B
 "Grenade Launcher\n", //GUN_STR_3C
 "Grenade\n", //GUN_STR_3D
 "Hand Grenade\n", //GUN_STR_3E
 "Heroine\n", //GUN_STR_3F
 "Hunting Knife\n", //GUN_STR_40
 "Identifier\n", //GUN_STR_41
 "KF7 Soviet\n", //GUN_STR_42
 "Key Analyzer Case\n", //GUN_STR_43
 "Key Analyzer\n", //GUN_STR_44
 "Keycard\n", //GUN_STR_45
 "Knife\n", //GUN_STR_46
 "Laser\n", //GUN_STR_47
 "Launcher\n", //GUN_STR_48
 "Lectre\n", //GUN_STR_49
 "Lock Exploder\n", //GUN_STR_4A
 "Magnet Repel\n", //GUN_STR_4B
 "Magnum\n", //GUN_STR_4C
 "Map\n", //GUN_STR_4D
 "Micro Camera\n", //GUN_STR_4E
 "Microcode\n", //GUN_STR_4F
 "Microfilm\n", //GUN_STR_50
 "Military Laser\n", //GUN_STR_51
 "Military\n", //GUN_STR_52
 "Money\n", //GUN_STR_53
 "Null\n", //GUN_STR_54
 "PP7 (silenced)\n", //GUN_STR_55
 "PP7 Special Issue\n", //GUN_STR_56
 "PP7 Special\n", //GUN_STR_57
 "Phantom\n", //GUN_STR_58
 "Piton Gun\n", //GUN_STR_59
 "Plans\n", //GUN_STR_5A
 "Plastique\n", //GUN_STR_5B
 "Polarized Glasses\n", //GUN_STR_5C
 "Proximity Mine\n", //GUN_STR_5D
 "RC-P90\n", //GUN_STR_5E
 "Red Dossier\n", //GUN_STR_5F
 "Remote Mine\n", //GUN_STR_60
 "Rocket Launcher\n", //GUN_STR_61
 "Safecracker Case\n", //GUN_STR_62
 "Safecracker\n", //GUN_STR_63
 "Shotgun\n", //GUN_STR_64
 "Silver PP7\n", //GUN_STR_65
 "Sniper Rifle\n", //GUN_STR_66
 "Sniper\n", //GUN_STR_67
 "Soviet\n", //GUN_STR_68
 "Spool Tape\n", //GUN_STR_69
 "Spy File\n", //GUN_STR_6A
 "Klobb\n", //GUN_STR_6B
 "Staff List\n", //GUN_STR_6C
 "Suit_lf_hand\n", //GUN_STR_6D
 "Tank\n", //GUN_STR_6E
 "Taser\n", //GUN_STR_6F
 "Throwing Knife\n", //GUN_STR_70
 "Throwing\n", //GUN_STR_71
 "Timed Mine\n", //GUN_STR_72
 "Token\n", //GUN_STR_73
 "US AR33 Assault Rifle\n", //GUN_STR_74
 "US AR33\n", //GUN_STR_75
 "Unarmed\n", //GUN_STR_76
 "Video Tape\n", //GUN_STR_77
 "Watch Communicator\n", //GUN_STR_78
 "Watch Geiger Counter\n", //GUN_STR_79
 "Watch Identifier\n", //GUN_STR_7A
 "Watch Laser\n", //GUN_STR_7B
 "Watch Magnet Attract\n", //GUN_STR_7C
 "Watch Magnet Repel\n", //GUN_STR_7D
 "Watch Magnet\n", //GUN_STR_7E
 "Watch\n", //GUN_STR_7F
 "Weapon Case\n", //GUN_STR_80
 "Yale Key\n", //GUN_STR_81
 "ZMG (9mm)\n", //GUN_STR_82
 "\n", //GUN_STR_83
 "ar33\n", //GUN_STR_84
 "audio tape\n", //GUN_STR_85
 "auto shotgun\n", //GUN_STR_86
 "blackbox\n", //GUN_STR_87
 "blueprints\n", //GUN_STR_88
 "bolt key\n", //GUN_STR_89
 "bomb case\n", //GUN_STR_8A
 "bomb defuser\n", //GUN_STR_8B
 "briefcase\n", //GUN_STR_8C
 "bug detector\n", //GUN_STR_8D
 "bug\n", //GUN_STR_8E
 "bungee\n", //GUN_STR_8F
 "camera\n", //GUN_STR_90
 "circuit board\n", //GUN_STR_91
 "clipboard\n", //GUN_STR_92
 "cougar magnum\n", //GUN_STR_93
 "credit card\n", //GUN_STR_94
 "d5k (silenced)\n", //GUN_STR_95
 "d5k\n", //GUN_STR_96
 "dark glasses\n", //GUN_STR_97
 "dat tape\n", //GUN_STR_98
 "datathief\n", //GUN_STR_99
 "dd44\n", //GUN_STR_9A
 "detonator\n", //GUN_STR_9B
 "door decoder\n", //GUN_STR_9C
 "door exploder\n", //GUN_STR_9D
 "guidance data\n", //GUN_STR_9E
 "flare pistol\n", //GUN_STR_9F
 "gas keyring\n", //GUN_STR_A0
 "gold bar\n", //GUN_STR_A1
 "gold pp7\n", //GUN_STR_A2
 "golden gun\n", //GUN_STR_A3
 "goldeneye key\n", //GUN_STR_A4
 "grenade launcher\n", //GUN_STR_A5
 "grenade\n", //GUN_STR_A6
 "heroine\n", //GUN_STR_A7
 "hunting knife\n", //GUN_STR_A8
 "key analyzer\n", //GUN_STR_A9
 "keycard\n", //GUN_STR_AA
 "kf7 soviet\n", //GUN_STR_AB
 "laser\n", //GUN_STR_AC
 "lectre\n", //GUN_STR_AD
 "lock exploder\n", //GUN_STR_AE
 "map\n", //GUN_STR_AF
 "micro camera\n", //GUN_STR_B0
 "microcode\n", //GUN_STR_B1
 "microfilm\n", //GUN_STR_B2
 "money\n", //GUN_STR_B3
 "phantom\n", //GUN_STR_B4
 "piton gun\n", //GUN_STR_B5
 "plans\n", //GUN_STR_B6
 "plastique\n", //GUN_STR_B7
 "polarized glasses\n", //GUN_STR_B8
 "pp7 (silenced)\n", //GUN_STR_B9
 "pp7\n", //GUN_STR_BA
 "proximity mine\n", //GUN_STR_BB
 "rc-p90\n", //GUN_STR_BC
 "red dossier\n", //GUN_STR_BD
 "remote mine\n", //GUN_STR_BE
 "rocket launcher\n", //GUN_STR_BF
 "safecracker\n", //GUN_STR_C0
 "shotgun\n", //GUN_STR_C1
 "silver pp7\n", //GUN_STR_C2
 "sniper rifle\n", //GUN_STR_C3
 "spool tape\n", //GUN_STR_C4
 "spy file\n", //GUN_STR_C5
 "klobb\n", //GUN_STR_C6
 "staff list\n", //GUN_STR_C7
 "tank\n", //GUN_STR_C8
 "taser\n", //GUN_STR_C9
 "throwing knife\n", //GUN_STR_CA
 "timed mine\n", //GUN_STR_CB
 "token\n", //GUN_STR_CC
 "unarmed\n", //GUN_STR_CD
 "video tape\n", //GUN_STR_CE
 "watch communicator\n", //GUN_STR_CF
 "watch geiger counter\n", //GUN_STR_D0
 "watch identifier\n", //GUN_STR_D1
 "watch laser\n", //GUN_STR_D2
 "watch magnet attract\n", //GUN_STR_D3
 "watch magnet repel\n", //GUN_STR_D4
 "weapon case\n", //GUN_STR_D5
 "yale key\n", //GUN_STR_D6
 "zmg (9mm)\n", //GUN_STR_D7
 "Analyzing the GoldenEye key...\n", //GUN_STR_D8
 "You do not have the GoldenEye\n key.\n", //GUN_STR_D9
 "kill count", //GUN_STR_DA
 "died once\n", //GUN_STR_DB
 "died", //GUN_STR_DC
 "times", //GUN_STR_DD
 "suicide count", //GUN_STR_DE
 0 //GUN_STR_DF
};
