#include <ultra64.h>
#include <bondgame.h>
#include <bondtypes.h>
#include "chrobjdata.h"

//FIXME File split likely
//D:8003C670
#include <assets/embedded/skeletons/suit_lf_hand.inc.c>

//FIXME File split likely
//D:8003C6F0
#include <assets/embedded/skeletons/standard_gun.inc.c>

//FIXME File split likely
//D:8003C720
#include <assets/embedded/skeletons/gun_unassigned.inc.c>


//FIXME File split likely
//D:8003C740
#include <assets/embedded/skeletons/gun_revolver.inc.c>


//FIXME File split likely
//D:8003C780
#include <assets/embedded/skeletons/gun_kf7.inc.c>




//D:8003C7C0
#include <assets/obseg/gun/gunModelFileHeaders.inc.c>



//FIXME File split likely
//D:8003D340
#include <assets/embedded/skeletons/g_weapon.inc.c>

//FIXME File split likely
//D:8003A3A0
#include <assets/embedded/skeletons/guard.inc.c>



