#include <ultra64.h>
#include <bondgame.h>
#include <bondtypes.h>
#include "chrobjdata.h"

//FIXME File split likely
//D:8003C4D0
#include <assets/embedded/skeletons/standard_object.inc.c>

//FIXME File split likely
//D:8003C4F0
#include <assets/embedded/skeletons/prop_weapon.inc.c>


//FIXME File split likely
//D:8003C510
#include <assets/embedded/skeletons/player_gait_object.inc.c>
//FIXME File split likely
//D:8003C580
#include <assets/embedded/player_gait_object/modelnode.inc.c>
//FIXME File split likely
//D:8003C650
#include <assets/embedded/player_gait_object/header.inc.c>
