#include <ultra64.h>
#include <bondgame.h>
#include "chrobjdata.h"

//D:8003D410
#include <assets/obseg/chr/chrModelFileHeaders.inc.c>

//struct ChrModelFileRecord c_item_entries[] = {
#include <assets/obseg/chr/chrModelFileRecords.inc.c>

//D:8003E464
//struct headHat headHat_array_8003E464[] = 
#include <assets/obseg/chr/chrHeadHats.inc.c>
