#define PTR_ANIM_ENTRY_idle 0x0000
#define PTR_ANIM_ENTRY_fire_standing 0x2b4c
#define PTR_ANIM_ENTRY_fire_standing_fast 0x4774
#define PTR_ANIM_ENTRY_fire_hip 0x5cf8
#define PTR_ANIM_ENTRY_fire_shoulder_left 0x74e0
#define PTR_ANIM_ENTRY_fire_turn_right1 0x8b74
#define PTR_ANIM_ENTRY_fire_turn_right2 0xb1f8
#define PTR_ANIM_ENTRY_fire_kneel_right_leg 0xd21c
#define PTR_ANIM_ENTRY_fire_kneel_left_leg 0xf240
#define PTR_ANIM_ENTRY_fire_kneel_left 0x11c38
#define PTR_ANIM_ENTRY_fire_kneel_right 0x13d6c
#define PTR_ANIM_ENTRY_fire_roll_left 0x161d0
#define PTR_ANIM_ENTRY_fire_roll_right1 0x192b0
#define PTR_ANIM_ENTRY_fire_roll_left_fast 0x1b428
#define PTR_ANIM_ENTRY_hit_left_shoulder 0x1d628
#define PTR_ANIM_ENTRY_hit_right_shoulder 0x1e508
#define PTR_ANIM_ENTRY_hit_left_arm 0x1fdbc
#define PTR_ANIM_ENTRY_hit_right_arm 0x21164
#define PTR_ANIM_ENTRY_hit_left_hand 0x2250c
#define PTR_ANIM_ENTRY_hit_right_hand 0x24310
#define PTR_ANIM_ENTRY_hit_left_leg 0x2690c
#define PTR_ANIM_ENTRY_hit_right_leg 0x286cc
#define PTR_ANIM_ENTRY_death_genitalia 0x2aff8
#define PTR_ANIM_ENTRY_hit_neck 0x350ac
#define PTR_ANIM_ENTRY_death_neck 0x37488
#define PTR_ANIM_ENTRY_death_stagger_back_to_wall 0x3e170
#define PTR_ANIM_ENTRY_death_forward_face_down 0x3f958
#define PTR_ANIM_ENTRY_death_forward_spin_face_up 0x410fc
#define PTR_ANIM_ENTRY_death_backward_fall_face_up1 0x428a0
#define PTR_ANIM_ENTRY_death_backward_spin_face_down_right 0x43af4
#define PTR_ANIM_ENTRY_death_backward_spin_face_up_right 0x44bf4
#define PTR_ANIM_ENTRY_death_backward_spin_face_down_left 0x46244
#define PTR_ANIM_ENTRY_death_backward_spin_face_up_left 0x47498
#define PTR_ANIM_ENTRY_death_forward_face_down_hard 0x486ec
#define PTR_ANIM_ENTRY_death_forward_face_down_soft 0x4a644
#define PTR_ANIM_ENTRY_death_fetal_position_right 0x4c59c
#define PTR_ANIM_ENTRY_death_fetal_position_left 0x4dc74
#define PTR_ANIM_ENTRY_death_backward_fall_face_up2 0x4f3d4
#define PTR_ANIM_ENTRY_side_step_left 0x50804
#define PTR_ANIM_ENTRY_fire_roll_right2 0x514c4
#define PTR_ANIM_ENTRY_walking 0x5330c
#define PTR_ANIM_ENTRY_sprinting 0x53ce0
#define PTR_ANIM_ENTRY_running 0x541ec
#define PTR_ANIM_ENTRY_bond_eye_walk 0x5484c
#define PTR_ANIM_ENTRY_bond_eye_fire 0x55198
#define PTR_ANIM_ENTRY_bond_watch 0x57288
#define PTR_ANIM_ENTRY_surrendering_armed 0x58278
#define PTR_ANIM_ENTRY_surrendering_armed_drop_weapon 0x59840
#define PTR_ANIM_ENTRY_fire_walking 0x5c018
#define PTR_ANIM_ENTRY_fire_running 0x5c920
#define PTR_ANIM_ENTRY_fire_jump_to_side_left 0x5ceb4
#define PTR_ANIM_ENTRY_fire_jump_to_side_right 0x5f68c
#define PTR_ANIM_ENTRY_hit_butt_long 0x62b68
#define PTR_ANIM_ENTRY_hit_butt_short 0x667b4
#define PTR_ANIM_ENTRY_death_head 0x69784
#define PTR_ANIM_ENTRY_death_left_leg 0x6d898
#define PTR_ANIM_ENTRY_slide_right 0x70a44
#define PTR_ANIM_ENTRY_slide_left 0x71638
#define PTR_ANIM_ENTRY_jump_backwards 0x7255c
#define PTR_ANIM_ENTRY_extending_left_hand 0x73e54
#define PTR_ANIM_ENTRY_fire_throw_grenade 0x7585c
#define PTR_ANIM_ENTRY_spotting_bond 0x79024
#define PTR_ANIM_ENTRY_look_around 0x806e0
#define PTR_ANIM_ENTRY_fire_standing_one_handed_weapon 0x83d10
#define PTR_ANIM_ENTRY_fire_standing_draw_one_handed_weapon_fast 0x86e34
#define PTR_ANIM_ENTRY_fire_standing_draw_one_handed_weapon_slow 0x8960c
#define PTR_ANIM_ENTRY_fire_hip_one_handed_weapon_fast 0x8b740
#define PTR_ANIM_ENTRY_fire_hip_one_handed_weapon_slow 0x8d874
#define PTR_ANIM_ENTRY_fire_hip_forward_one_handed_weapon 0x8ef90
#define PTR_ANIM_ENTRY_fire_standing_right_one_handed_weapon 0x906ac
#define PTR_ANIM_ENTRY_fire_step_right_one_handed_weapon 0x9312c
#define PTR_ANIM_ENTRY_fire_standing_left_one_handed_weapon_slow 0x94848
#define PTR_ANIM_ENTRY_fire_standing_left_one_handed_weapon_fast 0x97284
#define PTR_ANIM_ENTRY_fire_kneel_forward_one_handed_weapon_slow 0x987c4
#define PTR_ANIM_ENTRY_fire_kneel_forward_one_handed_weapon_fast 0x9b4ec
#define PTR_ANIM_ENTRY_fire_kneel_right_one_handed_weapon_slow 0x9d004
#define PTR_ANIM_ENTRY_fire_kneel_right_one_handed_weapon_fast 0x9f7dc
#define PTR_ANIM_ENTRY_fire_kneel_left_one_handed_weapon_slow 0xa1118
#define PTR_ANIM_ENTRY_fire_kneel_left_one_handed_weapon_fast 0xa3a00
#define PTR_ANIM_ENTRY_fire_kneel_left_one_handed_weapon 0xa5490
#define PTR_ANIM_ENTRY_aim_walking_one_handed_weapon 0xa70fc
#define PTR_ANIM_ENTRY_aim_walking_left_one_handed_weapon 0xa7a48
#define PTR_ANIM_ENTRY_aim_walking_right_one_handed_weapon 0xa8394
#define PTR_ANIM_ENTRY_aim_running_one_handed_weapon 0xa8d68
#define PTR_ANIM_ENTRY_aim_running_right_one_handed_weapon 0xa9384
#define PTR_ANIM_ENTRY_aim_running_left_one_handed_weapon 0xa99e4
#define PTR_ANIM_ENTRY_aim_sprinting_one_handed_weapon 0xaa044
#define PTR_ANIM_ENTRY_running_one_handed_weapon 0xaa594
#define PTR_ANIM_ENTRY_sprinting_one_handed_weapon 0xaac7c
#define PTR_ANIM_ENTRY_draw_one_handed_weapon_and_look_around 0xab188
#define PTR_ANIM_ENTRY_draw_one_handed_weapon_and_stand_up 0xae004
#define PTR_ANIM_ENTRY_aim_one_handed_weapon_left_right 0xb0e3c
#define PTR_ANIM_ENTRY_cock_one_handed_weapon_and_turn_around 0xb3614
#define PTR_ANIM_ENTRY_holster_one_handed_weapon_and_cross_arms 0xb48ac
#define PTR_ANIM_ENTRY_cock_one_handed_weapon_turn_around_and_stand_up 0xb65e4
#define PTR_ANIM_ENTRY_draw_one_handed_weapon_and_turn_around 0xb8074
#define PTR_ANIM_ENTRY_step_forward_and_hold_one_handed_weapon 0xb8f98
#define PTR_ANIM_ENTRY_holster_one_handed_weapon_and_adjust_suit 0xba384
#define PTR_ANIM_ENTRY_idle_unarmed 0xbce8c
#define PTR_ANIM_ENTRY_walking_unarmed 0xbdb4c
#define PTR_ANIM_ENTRY_fire_walking_dual_wield 0xbe498
#define PTR_ANIM_ENTRY_fire_walking_dual_wield_hands_crossed 0xbeda0
#define PTR_ANIM_ENTRY_fire_running_dual_wield 0xbf6a8
#define PTR_ANIM_ENTRY_fire_running_dual_wield_hands_crossed 0xbfd08
#define PTR_ANIM_ENTRY_fire_sprinting_dual_wield 0xc03f0
#define PTR_ANIM_ENTRY_fire_sprinting_dual_wield_hands_crossed 0xc0984
#define PTR_ANIM_ENTRY_walking_female 0xc0e90
#define PTR_ANIM_ENTRY_running_female 0xc16cc
#define PTR_ANIM_ENTRY_fire_kneel_dual_wield 0xc1ca4
#define PTR_ANIM_ENTRY_fire_kneel_dual_wield_left 0xc3dd8
#define PTR_ANIM_ENTRY_fire_kneel_dual_wield_right 0xc5f0c
#define PTR_ANIM_ENTRY_fire_kneel_dual_wield_hands_crossed 0xc8040
#define PTR_ANIM_ENTRY_fire_kneel_dual_wield_hands_crossed_left 0xc9ad0
#define PTR_ANIM_ENTRY_fire_kneel_dual_wield_hands_crossed_right 0xcb890
#define PTR_ANIM_ENTRY_fire_standing_dual_wield 0xcd3a8
#define PTR_ANIM_ENTRY_fire_standing_dual_wield_left 0xcee38
#define PTR_ANIM_ENTRY_fire_standing_dual_wield_right 0xd0e18
#define PTR_ANIM_ENTRY_fire_standing_dual_wield_hands_crossed_left 0xd35ac
#define PTR_ANIM_ENTRY_fire_standing_dual_wield_hands_crossed_right 0xd558c
#define PTR_ANIM_ENTRY_fire_standing_aiming_down_sights 0xd7d20
#define PTR_ANIM_ENTRY_fire_kneel_aiming_down_sights 0xda4f8
#define PTR_ANIM_ENTRY_hit_taser 0xdccd0
#define PTR_ANIM_ENTRY_death_explosion_forward 0xdfc5c
#define PTR_ANIM_ENTRY_death_explosion_left1 0xe1004
#define PTR_ANIM_ENTRY_death_explosion_back_left 0xe2a50
#define PTR_ANIM_ENTRY_death_explosion_back1 0xe3f90
#define PTR_ANIM_ENTRY_death_explosion_right 0xe537c
#define PTR_ANIM_ENTRY_death_explosion_forward_right1 0xe6768
#define PTR_ANIM_ENTRY_death_explosion_back2 0xe77e0
#define PTR_ANIM_ENTRY_death_explosion_forward_roll 0xe8b00
#define PTR_ANIM_ENTRY_death_explosion_forward_face_down 0xea370
#define PTR_ANIM_ENTRY_death_explosion_left2 0xebb14
#define PTR_ANIM_ENTRY_death_explosion_forward_right2 0xed5a4
#define PTR_ANIM_ENTRY_death_explosion_forward_right2_alt 0xeed04
#define PTR_ANIM_ENTRY_death_explosion_forward_right3 0xf0244
#define PTR_ANIM_ENTRY_running_hands_up 0xf16fc
#define PTR_ANIM_ENTRY_sprinting_hands_up 0xf1de4
#define PTR_ANIM_ENTRY_aim_and_blow_one_handed_weapon 0xf2268
#define PTR_ANIM_ENTRY_aim_one_handed_weapon_left 0xf5a30
#define PTR_ANIM_ENTRY_aim_one_handed_weapon_right 0xf714c
#define PTR_ANIM_ENTRY_conversation 0xf8868
#define PTR_ANIM_ENTRY_drop_weapon_and_show_fight_stance 0xfffac
#define PTR_ANIM_ENTRY_yawning 0x1076f0
#define PTR_ANIM_ENTRY_swatting_flies 0x10aa78
#define PTR_ANIM_ENTRY_scratching_leg 0x10f8d4
#define PTR_ANIM_ENTRY_scratching_butt 0x1129b4
#define PTR_ANIM_ENTRY_adjusting_crotch 0x114aa4
#define PTR_ANIM_ENTRY_sneeze 0x1159c8
#define PTR_ANIM_ENTRY_conversation_cleaned 0x117e70
#define PTR_ANIM_ENTRY_conversation_listener 0x11f5b4
#define PTR_ANIM_ENTRY_startled_and_looking_around 0x126cf8
#define PTR_ANIM_ENTRY_laughing_in_disbelief 0x12bbdc
#define PTR_ANIM_ENTRY_surrendering_unarmed 0x130ac0
#define PTR_ANIM_ENTRY_coughing_standing 0x133254
#define PTR_ANIM_ENTRY_coughing_kneel1 0x1381c0
#define PTR_ANIM_ENTRY_coughing_kneel2 0x13d12c
#define PTR_ANIM_ENTRY_standing_up 0x142098
#define PTR_ANIM_ENTRY_dancing 0x1455b8
#define PTR_ANIM_ENTRY_dancing_one_handed_weapon 0x149534
#define PTR_ANIM_ENTRY_keyboard_right_hand1 0x14c4c0
#define PTR_ANIM_ENTRY_keyboard_right_hand2 0x14d758
#define PTR_ANIM_ENTRY_keyboard_left_hand 0x14eb44
#define PTR_ANIM_ENTRY_keyboard_right_hand_tapping 0x150084
#define PTR_ANIM_ENTRY_bond_eye_fire_alt 0x15186c
#define PTR_ANIM_ENTRY_dam_jump 0x153cd0
#define PTR_ANIM_ENTRY_surface_vent_jump 0x159148
#define PTR_ANIM_ENTRY_cradle_jump 0x15a864
#define PTR_ANIM_ENTRY_cradle_fall 0x15d7f0
#define PTR_ANIM_ENTRY_credits_bond_kissing 0x15e8ac
#define PTR_ANIM_ENTRY_credits_natalya_kissing 0x163f44
#define PTR_ANIM_ENTRY_helicopter_cradle 0x1695dc
#define PTR_ANIM_ENTRY_plane_runway 0x16995c
#define PTR_ANIM_ENTRY_helicopter_takeoff 0x169bd0

extern u32 ANIM_ENTRY_idle;
extern u32 ANIM_ENTRY_fire_standing;
extern u32 ANIM_ENTRY_fire_standing_fast;
extern u32 ANIM_ENTRY_fire_hip;
extern u32 ANIM_ENTRY_fire_shoulder_left;
extern u32 ANIM_ENTRY_fire_turn_right1;
extern u32 ANIM_ENTRY_fire_turn_right2;
extern u32 ANIM_ENTRY_fire_kneel_right_leg;
extern u32 ANIM_ENTRY_fire_kneel_left_leg;
extern u32 ANIM_ENTRY_fire_kneel_left;
extern u32 ANIM_ENTRY_fire_kneel_right;
extern u32 ANIM_ENTRY_fire_roll_left;
extern u32 ANIM_ENTRY_fire_roll_right1;
extern u32 ANIM_ENTRY_fire_roll_left_fast;
extern u32 ANIM_ENTRY_hit_left_shoulder;
extern u32 ANIM_ENTRY_hit_right_shoulder;
extern u32 ANIM_ENTRY_hit_left_arm;
extern u32 ANIM_ENTRY_hit_right_arm;
extern u32 ANIM_ENTRY_hit_left_hand;
extern u32 ANIM_ENTRY_hit_right_hand;
extern u32 ANIM_ENTRY_hit_left_leg;
extern u32 ANIM_ENTRY_hit_right_leg;
extern u32 ANIM_ENTRY_death_genitalia;
extern u32 ANIM_ENTRY_hit_neck;
extern u32 ANIM_ENTRY_death_neck;
extern u32 ANIM_ENTRY_death_stagger_back_to_wall;
extern u32 ANIM_ENTRY_death_forward_face_down;
extern u32 ANIM_ENTRY_death_forward_spin_face_up;
extern u32 ANIM_ENTRY_death_backward_fall_face_up1;
extern u32 ANIM_ENTRY_death_backward_spin_face_down_right;
extern u32 ANIM_ENTRY_death_backward_spin_face_up_right;
extern u32 ANIM_ENTRY_death_backward_spin_face_down_left;
extern u32 ANIM_ENTRY_death_backward_spin_face_up_left;
extern u32 ANIM_ENTRY_death_forward_face_down_hard;
extern u32 ANIM_ENTRY_death_forward_face_down_soft;
extern u32 ANIM_ENTRY_death_fetal_position_right;
extern u32 ANIM_ENTRY_death_fetal_position_left;
extern u32 ANIM_ENTRY_death_backward_fall_face_up2;
extern u32 ANIM_ENTRY_side_step_left;
extern u32 ANIM_ENTRY_fire_roll_right2;
extern u32 ANIM_ENTRY_walking;
extern u32 ANIM_ENTRY_sprinting;
extern u32 ANIM_ENTRY_running;
extern u32 ANIM_ENTRY_bond_eye_walk;
extern u32 ANIM_ENTRY_bond_eye_fire;
extern u32 ANIM_ENTRY_bond_watch;
extern u32 ANIM_ENTRY_surrendering_armed;
extern u32 ANIM_ENTRY_surrendering_armed_drop_weapon;
extern u32 ANIM_ENTRY_fire_walking;
extern u32 ANIM_ENTRY_fire_running;
extern u32 ANIM_ENTRY_fire_jump_to_side_left;
extern u32 ANIM_ENTRY_fire_jump_to_side_right;
extern u32 ANIM_ENTRY_hit_butt_long;
extern u32 ANIM_ENTRY_hit_butt_short;
extern u32 ANIM_ENTRY_death_head;
extern u32 ANIM_ENTRY_death_left_leg;
extern u32 ANIM_ENTRY_slide_right;
extern u32 ANIM_ENTRY_slide_left;
extern u32 ANIM_ENTRY_jump_backwards;
extern u32 ANIM_ENTRY_extending_left_hand;
extern u32 ANIM_ENTRY_fire_throw_grenade;
extern u32 ANIM_ENTRY_spotting_bond;
extern u32 ANIM_ENTRY_look_around;
extern u32 ANIM_ENTRY_fire_standing_one_handed_weapon;
extern u32 ANIM_ENTRY_fire_standing_draw_one_handed_weapon_fast;
extern u32 ANIM_ENTRY_fire_standing_draw_one_handed_weapon_slow;
extern u32 ANIM_ENTRY_fire_hip_one_handed_weapon_fast;
extern u32 ANIM_ENTRY_fire_hip_one_handed_weapon_slow;
extern u32 ANIM_ENTRY_fire_hip_forward_one_handed_weapon;
extern u32 ANIM_ENTRY_fire_standing_right_one_handed_weapon;
extern u32 ANIM_ENTRY_fire_step_right_one_handed_weapon;
extern u32 ANIM_ENTRY_fire_standing_left_one_handed_weapon_slow;
extern u32 ANIM_ENTRY_fire_standing_left_one_handed_weapon_fast;
extern u32 ANIM_ENTRY_fire_kneel_forward_one_handed_weapon_slow;
extern u32 ANIM_ENTRY_fire_kneel_forward_one_handed_weapon_fast;
extern u32 ANIM_ENTRY_fire_kneel_right_one_handed_weapon_slow;
extern u32 ANIM_ENTRY_fire_kneel_right_one_handed_weapon_fast;
extern u32 ANIM_ENTRY_fire_kneel_left_one_handed_weapon_slow;
extern u32 ANIM_ENTRY_fire_kneel_left_one_handed_weapon_fast;
extern u32 ANIM_ENTRY_fire_kneel_left_one_handed_weapon;
extern u32 ANIM_ENTRY_aim_walking_one_handed_weapon;
extern u32 ANIM_ENTRY_aim_walking_left_one_handed_weapon;
extern u32 ANIM_ENTRY_aim_walking_right_one_handed_weapon;
extern u32 ANIM_ENTRY_aim_running_one_handed_weapon;
extern u32 ANIM_ENTRY_aim_running_right_one_handed_weapon;
extern u32 ANIM_ENTRY_aim_running_left_one_handed_weapon;
extern u32 ANIM_ENTRY_aim_sprinting_one_handed_weapon;
extern u32 ANIM_ENTRY_running_one_handed_weapon;
extern u32 ANIM_ENTRY_sprinting_one_handed_weapon;
extern u32 ANIM_ENTRY_draw_one_handed_weapon_and_look_around;
extern u32 ANIM_ENTRY_draw_one_handed_weapon_and_stand_up;
extern u32 ANIM_ENTRY_aim_one_handed_weapon_left_right;
extern u32 ANIM_ENTRY_cock_one_handed_weapon_and_turn_around;
extern u32 ANIM_ENTRY_holster_one_handed_weapon_and_cross_arms;
extern u32 ANIM_ENTRY_cock_one_handed_weapon_turn_around_and_stand_up;
extern u32 ANIM_ENTRY_draw_one_handed_weapon_and_turn_around;
extern u32 ANIM_ENTRY_step_forward_and_hold_one_handed_weapon;
extern u32 ANIM_ENTRY_holster_one_handed_weapon_and_adjust_suit;
extern u32 ANIM_ENTRY_idle_unarmed;
extern u32 ANIM_ENTRY_walking_unarmed;
extern u32 ANIM_ENTRY_fire_walking_dual_wield;
extern u32 ANIM_ENTRY_fire_walking_dual_wield_hands_crossed;
extern u32 ANIM_ENTRY_fire_running_dual_wield;
extern u32 ANIM_ENTRY_fire_running_dual_wield_hands_crossed;
extern u32 ANIM_ENTRY_fire_sprinting_dual_wield;
extern u32 ANIM_ENTRY_fire_sprinting_dual_wield_hands_crossed;
extern u32 ANIM_ENTRY_walking_female;
extern u32 ANIM_ENTRY_running_female;
extern u32 ANIM_ENTRY_fire_kneel_dual_wield;
extern u32 ANIM_ENTRY_fire_kneel_dual_wield_left;
extern u32 ANIM_ENTRY_fire_kneel_dual_wield_right;
extern u32 ANIM_ENTRY_fire_kneel_dual_wield_hands_crossed;
extern u32 ANIM_ENTRY_fire_kneel_dual_wield_hands_crossed_left;
extern u32 ANIM_ENTRY_fire_kneel_dual_wield_hands_crossed_right;
extern u32 ANIM_ENTRY_fire_standing_dual_wield;
extern u32 ANIM_ENTRY_fire_standing_dual_wield_left;
extern u32 ANIM_ENTRY_fire_standing_dual_wield_right;
extern u32 ANIM_ENTRY_fire_standing_dual_wield_hands_crossed_left;
extern u32 ANIM_ENTRY_fire_standing_dual_wield_hands_crossed_right;
extern u32 ANIM_ENTRY_fire_standing_aiming_down_sights;
extern u32 ANIM_ENTRY_fire_kneel_aiming_down_sights;
extern u32 ANIM_ENTRY_hit_taser;
extern u32 ANIM_ENTRY_death_explosion_forward;
extern u32 ANIM_ENTRY_death_explosion_left1;
extern u32 ANIM_ENTRY_death_explosion_back_left;
extern u32 ANIM_ENTRY_death_explosion_back1;
extern u32 ANIM_ENTRY_death_explosion_right;
extern u32 ANIM_ENTRY_death_explosion_forward_right1;
extern u32 ANIM_ENTRY_death_explosion_back2;
extern u32 ANIM_ENTRY_death_explosion_forward_roll;
extern u32 ANIM_ENTRY_death_explosion_forward_face_down;
extern u32 ANIM_ENTRY_death_explosion_left2;
extern u32 ANIM_ENTRY_death_explosion_forward_right2;
extern u32 ANIM_ENTRY_death_explosion_forward_right2_alt;
extern u32 ANIM_ENTRY_death_explosion_forward_right3;
extern u32 ANIM_ENTRY_running_hands_up;
extern u32 ANIM_ENTRY_sprinting_hands_up;
extern u32 ANIM_ENTRY_aim_and_blow_one_handed_weapon;
extern u32 ANIM_ENTRY_aim_one_handed_weapon_left;
extern u32 ANIM_ENTRY_aim_one_handed_weapon_right;
extern u32 ANIM_ENTRY_conversation;
extern u32 ANIM_ENTRY_drop_weapon_and_show_fight_stance;
extern u32 ANIM_ENTRY_yawning;
extern u32 ANIM_ENTRY_swatting_flies;
extern u32 ANIM_ENTRY_scratching_leg;
extern u32 ANIM_ENTRY_scratching_butt;
extern u32 ANIM_ENTRY_adjusting_crotch;
extern u32 ANIM_ENTRY_sneeze;
extern u32 ANIM_ENTRY_conversation_cleaned;
extern u32 ANIM_ENTRY_conversation_listener;
extern u32 ANIM_ENTRY_startled_and_looking_around;
extern u32 ANIM_ENTRY_laughing_in_disbelief;
extern u32 ANIM_ENTRY_surrendering_unarmed;
extern u32 ANIM_ENTRY_coughing_standing;
extern u32 ANIM_ENTRY_coughing_kneel1;
extern u32 ANIM_ENTRY_coughing_kneel2;
extern u32 ANIM_ENTRY_standing_up;
extern u32 ANIM_ENTRY_dancing;
extern u32 ANIM_ENTRY_dancing_one_handed_weapon;
extern u32 ANIM_ENTRY_keyboard_right_hand1;
extern u32 ANIM_ENTRY_keyboard_right_hand2;
extern u32 ANIM_ENTRY_keyboard_left_hand;
extern u32 ANIM_ENTRY_keyboard_right_hand_tapping;
extern u32 ANIM_ENTRY_bond_eye_fire_alt;
extern u32 ANIM_ENTRY_dam_jump;
extern u32 ANIM_ENTRY_surface_vent_jump;
extern u32 ANIM_ENTRY_cradle_jump;
extern u32 ANIM_ENTRY_cradle_fall;
extern u32 ANIM_ENTRY_credits_bond_kissing;
extern u32 ANIM_ENTRY_credits_natalya_kissing;
extern u32 ANIM_ENTRY_helicopter_cradle;
extern u32 ANIM_ENTRY_plane_runway;
extern u32 ANIM_ENTRY_helicopter_takeoff;
