//============ // N64 Header //============ // PI_BSB_DOM1 db $80 // Initial PI_BSB_DOM1_LAT_REG Value db $37 // Initial PI_BSB_DOM1_PGS_REG Value db $12 // Initial PI_BSB_DOM1_PWD_REG Value db $40 // Initial PI_BSB_DOM1_PGS_REG Value // CLOCK RATE dw $000F // Initial Clock Rate // VECTOR dw Start // Boot Address Offset dw $1447 // Release Offset // COMPLEMENT CHECK & CHECKSUM // hardcode so i know if something changes dw $DCBC50D1 // CRC1: COMPLEMENT CHECK dw $09FD1AA3 // CRC2: CHECKSUM dd 0 // UNUSED // PROGRAM TITLE (27 Byte ASCII String, Use Spaces For Unused Bytes) db "GOLDENEYE " // "123456789012345678901234567" db $00,$00,$00,$00,$00,$00,$00 // DEVELOPER ID CODE db "N" // "N" = Nintendo // CARTRIDGE ID CODE db "GE" // UNUSED // COUNTRY CODE db "E" // "D" = Germany, "E" = USA, "J" = Japan, "P" = Europe, "U" = Australia db $0 // UNUSED insert "Code_boot_A4000040" insert "Code_boot_remap_80000000"