mirror of https://github.com/n64decomp/007.git
30 lines
778 B
Plaintext
30 lines
778 B
Plaintext
7F00625C 3AD8C allocate and initialize 0x1E + A0 inventory entries for cur. player
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accepts: A0= #additional inventory entries
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LUI V0,8008
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ADDIU V0,V0,A0B0
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LW T7,0000 (V0) ;T7=cur.BONDdata
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ADDIU SP,SP,FFE8
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SW RA,0014 (SP)
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ADDIU T6,A0,001E
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SW T6,11E8 (T7) ;T6->BONDdata+11E8: max inventory items
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LW T8,0000 (V0)
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ADDIU A1,R0,0004 ;A1= bank 4
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LW A0,11E8 (T8) ;A0=items.max
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SLL T9,A0,0x2
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ADDU T9,T9,A0
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SLL T9,T9,0x2
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ADDIU A0,T9,000F
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ORI T0,A0,000F
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JAL 70009720 ;V0=p->A0 bytes allocated in bank A1
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XORI A0,T0,000F ;A0= 14*items.max
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//7F0062A0: initialize player inventory
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LUI T2,8008
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LW T2,A0B0 (T2)
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JAL 7F08BFF0 ;reinitialize player inventory
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SW V0,11E4 (T2) ;V0->BONDdata+11E4: items.Pcur
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//7F0062B0: return
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LW RA,0014 (SP)
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ADDIU SP,SP,0018
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JR RA
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NOP
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