A decompilation of Goldeneye 007 brought to you by a bunch of clever folks. (MIRROR of https://gitlab.com/kholdfuzion/goldeneye_src)
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GE Documentation Add zoinkity's GE Documentation 2016-11-16 09:54:11 -06:00
bin label some texture entries found in globalimagetable 2017-08-17 10:43:46 -05:00
font changes all over 2017-08-16 12:17:18 -05:00
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obseg compress LnameJ.bin to rz, eventually replace with LnameJ.s 2017-08-25 12:00:34 -05:00
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src do some more splitting, and moving data segment to semi logical positions 2017-08-25 12:59:08 -05:00
tools make script support some dynamic relocation, add some labels 2017-08-22 09:38:42 -05:00
.gitignore use bass to assemble data sections for now 2017-08-15 16:39:51 -05:00
Makefile.REMOVED.git-id work on briefings 2017-08-24 18:26:03 -05:00
Makefile.data.REMOVED.git-id compress LnameJ.bin to rz, eventually replace with LnameJ.s 2017-08-25 12:00:34 -05:00
ge007.u.config.REMOVED.git-id add config file for n64split that started this project, to use append a decompressed 21990 to end of baserom 2017-08-14 14:59:40 -05:00
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ge007.u.s some more relocating and organizing 2017-08-22 14:38:56 -05:00
globals.inc changes all over 2017-08-16 12:17:18 -05:00
macros.inc work on relocatability 2017-08-22 11:47:55 -05:00
readme.md forgot to update readme since making it byte accurate 2017-08-15 09:19:32 -05:00

readme.md

This is a working Goldeneye 007 disassembly!

All code is disassembled! Known functions are labeled. Addresses in .data have not been symbolically represented yet.

All of 21990 compressed data segment is decompressed and assigned to .data. I think all strings are now represented by .asciiz statements. Alot of labels made. Still have to do formatting and structuring of data.

Started Makefile and linker scripts.

KNOWN BUGS: NONE!!!!

Also, still need to take the big series of includes making a single object, and split to many objects linked to right spot. Deconstruction of individual files in ob_seg will happened during or as a result of this.

This dissassembly was made possible by a ton of people who will all be listed later when I make a proper readme.