mirror of https://github.com/n64decomp/007.git
41 lines
975 B
NASM
41 lines
975 B
NASM
//============
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// N64 Header
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//============
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// PI_BSB_DOM1
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db $80 // Initial PI_BSB_DOM1_LAT_REG Value
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db $37 // Initial PI_BSB_DOM1_PGS_REG Value
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db $12 // Initial PI_BSB_DOM1_PWD_REG Value
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db $40 // Initial PI_BSB_DOM1_PGS_REG Value
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// CLOCK RATE
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dw $000F // Initial Clock Rate
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// VECTOR
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dw boot.start // Boot Address Offset
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dw $1447 // Release Offset
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// COMPLEMENT CHECK & CHECKSUM
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// hardcode so i know if something changes
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dw $DCBC50D1 // CRC1: COMPLEMENT CHECK
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dw $09FD1AA3 // CRC2: CHECKSUM
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dd 0 // UNUSED
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// PROGRAM TITLE (27 Byte ASCII String, Use Spaces For Unused Bytes)
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db "GOLDENEYE "
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// "123456789012345678901234567"
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db $00,$00,$00,$00,$00,$00,$00
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// DEVELOPER ID CODE
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db "N" // "N" = Nintendo
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// CARTRIDGE ID CODE
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db "GE" // UNUSED
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// COUNTRY CODE
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db "E" // "D" = Germany, "E" = USA, "J" = Japan, "P" = Europe, "U" = Australia
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db $0 // UNUSED
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insert "Code_boot_A4000040"
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insert "Code_boot_remap_80000000"
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