#include "common.h" // ITD_RESS mapping #define JACK_CADRE_SPF 0 #define JACK_ITDFONT 1 #define JACK_LIVRE 2 #define JACK_IM_EXT_JACK 3 void startJACK() { fontHeight = 16; // TODO: check startGame(16,1,1); } void JACK_ReadBook(int index, int type) { switch(type) { case 1: // READ_BOOK { unsigned char* pImage = (unsigned char*)loadPak("ITD_RESS", JACK_LIVRE); memcpy(aux, pImage, 320*200); palette_t lpalette; copyPalette(pImage + 320*200, lpalette); convertPaletteIfRequired(lpalette); copyPalette(lpalette,currentGamePalette); setPalette(lpalette); free(pImage); turnPageFlag = 1; Lire(index, 60, 10, 245, 190, 0, 124, 124); break; } default: assert(0); } }