#define INVENTORY_SIZE 30 #define NUM_MAX_INVENTORY 2 extern s16 currentInventory; extern s16 numObjInInventoryTable[NUM_MAX_INVENTORY]; extern s16 inHandTable[NUM_MAX_INVENTORY]; extern s16 inventoryTable[NUM_MAX_INVENTORY][INVENTORY_SIZE]; extern int statusLeft; extern int statusTop; extern int statusRight; extern int statusBottom; void processInventory(void);