#ifndef _RENDERER_H_ #define _RENDERER_H_ extern int BBox3D1; extern int BBox3D2; extern int BBox3D3; extern int BBox3D4; #define NUM_MAX_POINT_IN_POINT_BUFFER 800 #define NUM_MAX_BONES 50 extern std::array pointBuffer; extern int numOfPoints; void transformPoint(float* ax, float* bx, float* cx); int AffObjet(int x, int y, int z, int alpha, int beta, int gamma, sBody* pBody); void computeScreenBox(int x, int y, int z, int alpha, int beta, int gamma, sBody* bodyPtr); #endif