// seg 048 #include "common.h" void setupScreen(void) { logicalScreen = (char*)malloc(64800); screenBufferSize = 64800; unkScreenVar2 = 3; // TODO: remain of screen init } void flushScreen(void) { for(int i=0;i<200;i++) { for(int j=0;j<320;j++) { *(uiLayer.data()+i*320+j) = 0; *(logicalScreen + i * 320 + j) = 0; } } }