#include "common.h" #include #include extern float nearVal; extern float farVal; extern float cameraZoom; extern float fov; extern bool debuggerVar_debugMenuDisplayed; void handleKeyDown(SDL_Event& event) { switch (event.key.key) { case SDL_SCANCODE_GRAVE: debuggerVar_debugMenuDisplayed ^= 1; break; } } void readKeyboard(void) { SDL_Event event; int size; int j; const bool *keyboard; JoyD = 0; Click = 0; key = 0; while (SDL_PollEvent(&event)) { ImGui_ImplSDL3_ProcessEvent(&event); switch (event.type) { case SDL_EVENT_KEY_DOWN: handleKeyDown(event); break; case SDL_EVENT_QUIT: cleanupAndExit(); break; } } debuggerVar_fastForward = false; keyboard = SDL_GetKeyboardState(&size); for (j = 0; j < size; j++) { if (keyboard[j]) { switch (j) { /* case SDLK_z: nearVal-=1; break; case SDLK_x: nearVal+=1; break; case SDLK_a: cameraZoom-=100; break; case SDLK_s: cameraZoom+=100; break; case SDLK_w: { float factor = (float)cameraY/(float)cameraZ; cameraY+=1; cameraZ=(float)cameraY/factor; break; } case SDLK_q: { float factor = (float)cameraY/(float)cameraZ; cameraY-=1; cameraZ=(float)cameraY/factor; break; } case SDLK_e: fov-=1; break; case SDLK_r: fov+=2; break; */ case SDL_SCANCODE_RETURN: key = 0x1C; break; case SDL_SCANCODE_ESCAPE: key = 0x1B; break; case SDL_SCANCODE_UP: JoyD |= 1; break; case SDL_SCANCODE_DOWN: JoyD |= 2; break; case SDL_SCANCODE_RIGHT: JoyD |= 8; break; case SDL_SCANCODE_LEFT: JoyD |= 4; break; case SDL_SCANCODE_SPACE: Click = 1; break; #ifdef FITD_DEBUGGER case SDL_SCANCODE_O: debufferVar_topCameraZoom += 100; break; case SDL_SCANCODE_P: debufferVar_topCameraZoom -= 100; break; case SDL_SCANCODE_T: debuggerVar_topCamera = true; backgroundMode = backgroundModeEnum_3D; break; case SDL_SCANCODE_Y: debuggerVar_topCamera = false; backgroundMode = backgroundModeEnum_2D; flagInitView = 1; break; case SDL_SCANCODE_C: debuggerVar_noHardClip = !debuggerVar_noHardClip; break; case SDL_SCANCODE_B: backgroundMode = backgroundModeEnum_3D; break; case SDL_SCANCODE_N: backgroundMode = backgroundModeEnum_2D; break; case SDL_SCANCODE_F: debuggerVar_fastForward = true; break; #endif } } } #ifdef FITD_DEBUGGER if (debuggerVar_topCamera) { backgroundMode = backgroundModeEnum_3D; } #endif }