#include "common.h" enum gameTypeEnum g_gameId; char* currentFoundBody; int currentFoundBodyIdx; int statusVar1; hqrEntryStruct* HQ_Memory; int videoMode; int musicConfigured; int musicEnabled; char* aux; char* aux2; std::vector> BufferAnim; char* logicalScreen; int screenBufferSize; int unkScreenVar2; std::vector CVars; char* PtrPrioritySample; char* PtrFont; char* PtrCadre; palette_t currentGamePalette; //OSystem osystem; char rgbaBuffer[320*200*4]; unsigned int timer; unsigned int timeGlobal; int WindowX1; int WindowY1; int WindowX2; int WindowY2; textEntryStruct* tabTextes; u8* systemTextes; char JoyD = 0; char Click = 0; char key = 0; char localKey; char localJoyD; char localClick; const std::vector languageNameTable = { "FRANCAIS", "ITALIANO", "ENGLISH", "ESPAGNOL", "DEUTSCH", }; char languageNameString[20] = ""; regularTextEntryStruct textTable[NUM_MAX_TEXT]; int turnPageFlag; int hqrKeyGen = 0; char* screenSm1; char* screenSm2; char* screenSm3; char* screenSm4; char* screenSm5; tObject objectTable[NUM_MAX_OBJECT]; s16 currentWorldTarget; int fileSize; hqrEntryStruct* listBody; hqrEntryStruct* listAnim; hqrEntryStruct* listLife; hqrEntryStruct* listTrack; hqrEntryStruct* listMatrix; s16 maxObjects; std::vector ListWorldObjets; s16* vars; int varSize; messageStruct messageTable[NUM_MAX_MESSAGE]; s16 currentMusic; int action; boxStruct genVar2[15]; // recheckSize boxStruct genVar4[50]; boxStruct *genVar1; boxStruct *genVar3; int genVar5; int genVar6; int nextSample; int nextMusic; s16 currentCameraTargetActor; s16 giveUp; s16 lightOff; int lightVar2; int LastPriority; int LastSample; s16 statusScreenAllowed; char* g_currentFloorRoomRawData = NULL; char* g_currentFloorCameraRawData = NULL; int changeFloor; s16 currentCamera; s16 g_currentFloor; int needChangeRoom; char* cameraPtr; roomDefStruct* pCurrentRoomData; s16 currentRoom; int flagInitView; int numCameraInRoom; int numCameraZone; char* cameraZoneData; int numRoomZone; char* roomZoneData; char* room_PtrCamera[NUM_MAX_CAMERA_IN_ROOM]; int startGameVar1; int transformX; int transformY; int transformZ; int transformXCos; int transformXSin; int transformYCos; int transformYSin; int transformZCos; int transformZSin; bool transformUseX; bool transformUseY; bool transformUseZ; int translateX; int translateY; int translateZ; int cameraCenterX; int cameraCenterY; int cameraPerspective; int cameraFovX; int cameraFovY; char currentCameraVisibilityList[30]; int actorTurnedToObj = 0; int currentProcessedActorIdx; tObject* currentProcessedActorPtr; int currentLifeActorIdx; tObject* currentLifeActorPtr; int currentLifeNum; char* currentLifePtr; s16 readNextArgument(const char* name) { s16 value = *(s16*)(currentLifePtr); currentLifePtr+=2; if (name) { appendFormated("%s:%d, ",name, value); } else { appendFormated("%d, ", value); } return value; } bool cameraBackgroundChanged = false; int flagRedraw; float renderPointList[6400]; int numActorInList; int sortedActorTable[NUM_MAX_OBJECT]; int angleCompX; int angleCompZ; int angleCompBeta; int bufferAnimCounter = 0; int animCurrentTime; int animKeyframeLength; int animMoveX; int animMoveY; int animMoveZ; int animStepX; int animStepZ; int animStepY; char* animVar1; char* animVar3; char* animVar4; s16 newFloor; int fadeState; char cameraBuffer[256]; char cameraBuffer2[256]; char cameraBuffer3[400]; char cameraBuffer4[400]; char* cameraBufferPtr = cameraBuffer; char* cameraBuffer2Ptr = cameraBuffer2; char* cameraBuffer3Ptr = cameraBuffer3; int overlaySize1; int overlaySize2; int bgOverlayVar1; s16 newRoom; s16 shakeVar1; s16 shakingAmplitude; unsigned int timerFreeze1; hardColStruct* hardColTable[10]; s16 hardColStepX; s16 hardColStepZ; ZVStruct hardClip; const char* listBodySelect[] = { "LISTBODY", "LISTBOD2", }; const char* listAnimSelect[] = { "LISTANIM", "LISTANI2", }; saveEntry saveTable[40]; int HQ_Load = 0; int lightX = 4000; int lightY = -2000; int clipLeft = 0; int clipTop = 0; int clipRight = 319; int clipBottom = 119; unsigned char* g_MaskPtr = NULL; hqrEntryStruct* listMus; hqrEntryStruct* listSamp; #if defined(FITD_DEBUGGER) backgroundModeEnum backgroundMode = backgroundModeEnum_2D; #endif