FITD/FitdLib
yaz0r 543e22bc78 Display collision volumes for actors that don't have a body 2025-08-01 23:08:30 -07:00
..
shaders Implement text rendering on top of the game 2025-06-18 22:40:15 -07:00
AITD1.cpp Fix a few ui layer regressions 2025-06-18 22:54:18 -07:00
AITD1.h Initial source drop 2021-11-02 17:09:52 -07:00
AITD1_Tatou.cpp HQR rework and cleanup body/anim storage 2025-06-18 20:39:08 -07:00
AITD2.cpp Rename a few things 2025-06-14 23:41:15 -07:00
AITD2.h Initial source drop 2021-11-02 17:09:52 -07:00
AITD3.cpp Rename a few things 2025-06-14 23:41:15 -07:00
AITD3.h Initial source drop 2021-11-02 17:09:52 -07:00
CMakeLists.txt Implement text rendering on top of the game 2025-06-18 22:40:15 -07:00
JACK.cpp Fix incorrect pallette for books in JackInTheDark 2025-06-09 08:53:57 -07:00
JACK.h Initial source drop 2021-11-02 17:09:52 -07:00
actorList.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
actorList.h Initial source drop 2021-11-02 17:09:52 -07:00
aitdBox.cpp 2d animations 2025-06-21 01:27:30 -07:00
aitdBox.h Various cleanups and fixes. 2024-08-02 22:40:22 -07:00
anim.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
anim.h HQR rework and cleanup body/anim storage 2025-06-18 20:39:08 -07:00
anim2d.cpp Fix linux build 2025-07-25 21:51:45 -07:00
anim2d.h 2d animations 2025-06-21 01:27:30 -07:00
animAction.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
animAction.h Cleanup some of the code 2024-08-17 20:27:23 -07:00
baseTypes.h Initial source drop 2021-11-02 17:09:52 -07:00
bgfxGlue.cpp Fix trapdoor zombie 2025-06-14 23:41:15 -07:00
bgfxGlue.h Migrate to SDL3. Update imgui. Fork soloud for support of SDL3 static 2025-04-15 23:24:12 -07:00
common.h Mask rework 2025-06-14 23:41:15 -07:00
config.h Cleanup to the optimized animations 2025-07-25 21:51:45 -07:00
cosTable.cpp Initial source drop 2021-11-02 17:09:52 -07:00
cosTable.h Initial source drop 2021-11-02 17:09:52 -07:00
debugFont.cpp Initial source drop 2021-11-02 17:09:52 -07:00
debugFont.h Initial source drop 2021-11-02 17:09:52 -07:00
debugger.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
debugger.h Start implementing spheres. Remove legacy debugger 2024-08-03 16:28:42 -07:00
endianess.h Initial source drop 2021-11-02 17:09:52 -07:00
evalVar.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
evalVar.h Initial source drop 2021-11-02 17:09:52 -07:00
fileAccess.cpp Various cleanups and fixes. 2024-08-02 22:40:22 -07:00
fileAccess.h Various cleanups and fixes. 2024-08-02 22:40:22 -07:00
floor.cpp 2d animations 2025-06-21 01:27:30 -07:00
floor.h Cleanup and AITD3 main menu 2025-06-10 01:12:48 -07:00
fmopl.cpp Initial source drop 2021-11-02 17:09:52 -07:00
fmopl.h Initial source drop 2021-11-02 17:09:52 -07:00
font.cpp Implement text rendering on top of the game 2025-06-18 22:40:15 -07:00
font.h Cleanups and AITD3 steam/GOG support 2025-06-09 08:53:57 -07:00
gameTime.cpp More cleanup 2025-06-09 08:53:57 -07:00
gameTime.h More cleanup 2025-06-09 08:53:57 -07:00
hqr.cpp Cleanup to the optimized animations 2025-07-25 21:51:45 -07:00
hqr.h HQR rework and cleanup body/anim storage 2025-06-18 20:39:08 -07:00
hybrid.cpp 2d animations 2025-06-21 01:27:30 -07:00
hybrid.h 2d animations 2025-06-21 01:27:30 -07:00
imguiBGFX.cpp Modernize BGFX 2025-06-09 08:53:57 -07:00
imguiBGFX.h Migrate to SDL3. Update imgui. Fork soloud for support of SDL3 static 2025-04-15 23:24:12 -07:00
input.cpp Cleanup and AITD3 main menu 2025-06-10 01:12:48 -07:00
input.h Initial source drop 2021-11-02 17:09:52 -07:00
inventory.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
inventory.h Initial source drop 2021-11-02 17:09:52 -07:00
life.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
life.h Implement copy angle for sorcerer fireball 2024-08-17 21:43:25 -07:00
lifeMacroTable.cpp Initial source drop 2021-11-02 17:09:52 -07:00
lines.cpp Initial source drop 2021-11-02 17:09:52 -07:00
main.cpp Display collision volumes for actors that don't have a body 2025-08-01 23:08:30 -07:00
main.h Various rename and cleanup 2025-07-25 21:51:45 -07:00
mainLoop.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
mainLoop.h Cleanup and AITD3 main menu 2025-06-10 01:12:48 -07:00
music.cpp Initial source drop 2021-11-02 17:09:52 -07:00
music.h Initial source drop 2021-11-02 17:09:52 -07:00
object.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
object.h More cleanup 2025-06-18 20:39:08 -07:00
osystem.h Implement text rendering on top of the game 2025-06-18 22:40:15 -07:00
osystemAL.cpp Initial source drop 2021-11-02 17:09:52 -07:00
osystemAL.h Initial source drop 2021-11-02 17:09:52 -07:00
osystemAL_adlib.cpp Initial source drop 2021-11-02 17:09:52 -07:00
osystemAL_mp3.cpp Initial source drop 2021-11-02 17:09:52 -07:00
osystemAL_mp3.h Initial source drop 2021-11-02 17:09:52 -07:00
osystemSDL.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
pak.cpp More cleanup 2025-06-09 08:53:57 -07:00
pak.h Various cleanups and fixes. 2024-08-02 22:40:22 -07:00
palette.cpp More cleanup 2025-06-09 08:53:57 -07:00
palette.h More cleanup 2025-06-09 08:53:57 -07:00
polys.cpp Initial source drop 2021-11-02 17:09:52 -07:00
renderer.cpp Display collision volumes for actors that don't have a body 2025-08-01 23:08:30 -07:00
renderer.h HQR rework and cleanup body/anim storage 2025-06-18 20:39:08 -07:00
rendererBGFX.cpp Implement text rendering on top of the game 2025-06-18 22:40:15 -07:00
room.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
room.h 2d animations 2025-06-21 01:27:30 -07:00
save.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
save.h Initial source drop 2021-11-02 17:09:52 -07:00
screen.cpp Implement text rendering on top of the game 2025-06-18 22:40:15 -07:00
screen.h Initial source drop 2021-11-02 17:09:52 -07:00
sequence.cpp Cleanup and AITD3 main menu 2025-06-10 01:12:48 -07:00
sequence.h Start cleaning up palette code 2025-06-09 08:53:57 -07:00
sprite.cpp 2d animations 2025-06-21 01:27:30 -07:00
sprite.h 2d animations 2025-06-21 01:27:30 -07:00
startupMenu.cpp Cleanup and AITD3 main menu 2025-06-10 01:12:48 -07:00
startupMenu.h Cleanup and AITD3 main menu 2025-06-10 01:12:48 -07:00
systemMenu.cpp Renames 2025-06-16 13:24:03 -07:00
systemMenu.h Initial source drop 2021-11-02 17:09:52 -07:00
tatou.cpp More cleanup 2025-06-09 08:53:57 -07:00
tatou.h Start cleaning up palette code 2025-06-09 08:53:57 -07:00
threadCode.cpp Initial source drop 2021-11-02 17:09:52 -07:00
threadCode.h Initial source drop 2021-11-02 17:09:52 -07:00
track.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
track.h Re-merge the track-handling code 2025-06-16 13:24:03 -07:00
triangle.h Initial source drop 2021-11-02 17:09:52 -07:00
unpack.cpp Fix OSX metal build 2021-11-05 16:08:33 -07:00
unpack.h Initial source drop 2021-11-02 17:09:52 -07:00
vars.cpp Various rename and cleanup 2025-07-25 21:51:45 -07:00
vars.h Various rename and cleanup 2025-07-25 21:51:45 -07:00
version.cpp Initial source drop 2021-11-02 17:09:52 -07:00
version.h Initial source drop 2021-11-02 17:09:52 -07:00
videoMode.cpp Initial source drop 2021-11-02 17:09:52 -07:00
videoMode.h Initial source drop 2021-11-02 17:09:52 -07:00
zconf.h Initial source drop 2021-11-02 17:09:52 -07:00
zlib.h Initial source drop 2021-11-02 17:09:52 -07:00
zv.cpp Rewrite body 2025-06-18 20:39:08 -07:00
zv.h Switch ZV code to proper body 2025-06-18 20:39:08 -07:00