.. |
shaders
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Implement text rendering on top of the game
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2025-06-18 22:40:15 -07:00 |
AITD1.cpp
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Fix a few ui layer regressions
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2025-06-18 22:54:18 -07:00 |
AITD1.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
AITD1_Tatou.cpp
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HQR rework and cleanup body/anim storage
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2025-06-18 20:39:08 -07:00 |
AITD2.cpp
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Rename a few things
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2025-06-14 23:41:15 -07:00 |
AITD2.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
AITD3.cpp
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Rename a few things
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2025-06-14 23:41:15 -07:00 |
AITD3.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
CMakeLists.txt
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Implement text rendering on top of the game
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2025-06-18 22:40:15 -07:00 |
JACK.cpp
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Fix incorrect pallette for books in JackInTheDark
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2025-06-09 08:53:57 -07:00 |
JACK.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
actorList.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
actorList.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
aitdBox.cpp
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2d animations
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2025-06-21 01:27:30 -07:00 |
aitdBox.h
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Various cleanups and fixes.
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2024-08-02 22:40:22 -07:00 |
anim.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
anim.h
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HQR rework and cleanup body/anim storage
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2025-06-18 20:39:08 -07:00 |
anim2d.cpp
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Fix linux build
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2025-07-25 21:51:45 -07:00 |
anim2d.h
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2d animations
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2025-06-21 01:27:30 -07:00 |
animAction.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
animAction.h
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Cleanup some of the code
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2024-08-17 20:27:23 -07:00 |
baseTypes.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
bgfxGlue.cpp
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Fix trapdoor zombie
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2025-06-14 23:41:15 -07:00 |
bgfxGlue.h
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Migrate to SDL3. Update imgui. Fork soloud for support of SDL3 static
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2025-04-15 23:24:12 -07:00 |
common.h
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Mask rework
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2025-06-14 23:41:15 -07:00 |
config.h
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Cleanup to the optimized animations
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2025-07-25 21:51:45 -07:00 |
cosTable.cpp
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
cosTable.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
debugFont.cpp
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
debugFont.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
debugger.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
debugger.h
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Start implementing spheres. Remove legacy debugger
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2024-08-03 16:28:42 -07:00 |
endianess.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
evalVar.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
evalVar.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
fileAccess.cpp
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Various cleanups and fixes.
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2024-08-02 22:40:22 -07:00 |
fileAccess.h
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Various cleanups and fixes.
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2024-08-02 22:40:22 -07:00 |
floor.cpp
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2d animations
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2025-06-21 01:27:30 -07:00 |
floor.h
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Cleanup and AITD3 main menu
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2025-06-10 01:12:48 -07:00 |
fmopl.cpp
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
fmopl.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
font.cpp
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Implement text rendering on top of the game
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2025-06-18 22:40:15 -07:00 |
font.h
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Cleanups and AITD3 steam/GOG support
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2025-06-09 08:53:57 -07:00 |
gameTime.cpp
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More cleanup
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2025-06-09 08:53:57 -07:00 |
gameTime.h
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More cleanup
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2025-06-09 08:53:57 -07:00 |
hqr.cpp
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Cleanup to the optimized animations
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2025-07-25 21:51:45 -07:00 |
hqr.h
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HQR rework and cleanup body/anim storage
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2025-06-18 20:39:08 -07:00 |
hybrid.cpp
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2d animations
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2025-06-21 01:27:30 -07:00 |
hybrid.h
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2d animations
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2025-06-21 01:27:30 -07:00 |
imguiBGFX.cpp
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Modernize BGFX
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2025-06-09 08:53:57 -07:00 |
imguiBGFX.h
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Migrate to SDL3. Update imgui. Fork soloud for support of SDL3 static
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2025-04-15 23:24:12 -07:00 |
input.cpp
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Cleanup and AITD3 main menu
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2025-06-10 01:12:48 -07:00 |
input.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
inventory.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
inventory.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
life.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
life.h
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Implement copy angle for sorcerer fireball
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2024-08-17 21:43:25 -07:00 |
lifeMacroTable.cpp
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
lines.cpp
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
main.cpp
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Display collision volumes for actors that don't have a body
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2025-08-01 23:08:30 -07:00 |
main.h
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
mainLoop.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
mainLoop.h
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Cleanup and AITD3 main menu
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2025-06-10 01:12:48 -07:00 |
music.cpp
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
music.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
object.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
object.h
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More cleanup
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2025-06-18 20:39:08 -07:00 |
osystem.h
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Implement text rendering on top of the game
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2025-06-18 22:40:15 -07:00 |
osystemAL.cpp
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
osystemAL.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
osystemAL_adlib.cpp
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
osystemAL_mp3.cpp
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
osystemAL_mp3.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
osystemSDL.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
pak.cpp
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More cleanup
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2025-06-09 08:53:57 -07:00 |
pak.h
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Various cleanups and fixes.
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2024-08-02 22:40:22 -07:00 |
palette.cpp
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More cleanup
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2025-06-09 08:53:57 -07:00 |
palette.h
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More cleanup
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2025-06-09 08:53:57 -07:00 |
polys.cpp
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
renderer.cpp
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Display collision volumes for actors that don't have a body
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2025-08-01 23:08:30 -07:00 |
renderer.h
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HQR rework and cleanup body/anim storage
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2025-06-18 20:39:08 -07:00 |
rendererBGFX.cpp
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Implement text rendering on top of the game
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2025-06-18 22:40:15 -07:00 |
room.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
room.h
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2d animations
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2025-06-21 01:27:30 -07:00 |
save.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
save.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
screen.cpp
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Implement text rendering on top of the game
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2025-06-18 22:40:15 -07:00 |
screen.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
sequence.cpp
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Cleanup and AITD3 main menu
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2025-06-10 01:12:48 -07:00 |
sequence.h
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Start cleaning up palette code
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2025-06-09 08:53:57 -07:00 |
sprite.cpp
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2d animations
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2025-06-21 01:27:30 -07:00 |
sprite.h
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2d animations
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2025-06-21 01:27:30 -07:00 |
startupMenu.cpp
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Cleanup and AITD3 main menu
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2025-06-10 01:12:48 -07:00 |
startupMenu.h
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Cleanup and AITD3 main menu
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2025-06-10 01:12:48 -07:00 |
systemMenu.cpp
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Renames
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2025-06-16 13:24:03 -07:00 |
systemMenu.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
tatou.cpp
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More cleanup
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2025-06-09 08:53:57 -07:00 |
tatou.h
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Start cleaning up palette code
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2025-06-09 08:53:57 -07:00 |
threadCode.cpp
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
threadCode.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
track.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
track.h
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Re-merge the track-handling code
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2025-06-16 13:24:03 -07:00 |
triangle.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
unpack.cpp
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Fix OSX metal build
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2021-11-05 16:08:33 -07:00 |
unpack.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
vars.cpp
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
vars.h
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Various rename and cleanup
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2025-07-25 21:51:45 -07:00 |
version.cpp
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
version.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
videoMode.cpp
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
videoMode.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
zconf.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
zlib.h
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Initial source drop
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2021-11-02 17:09:52 -07:00 |
zv.cpp
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Rewrite body
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2025-06-18 20:39:08 -07:00 |
zv.h
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Switch ZV code to proper body
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2025-06-18 20:39:08 -07:00 |