//============================================================================= // Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. // // File: rumblewin32.cpp // // Description: Implementation of rumble for win. This is probably just a // dummy file.. we need to define some constants for rumble to // compile, but who knows if we'll need them. // // History: 03/04/2003 + Created -- ziemek // //============================================================================= //======================================== // System Includes //======================================== #include #include #include #ifdef DEBUGWATCH extern int gRECount; #endif EffectValue VALUES[] = { // timeout gain motor name - Note: Do not change motor here! It is platform specific. { 1, 0.6f, 1, "Light" }, { 1, 0.8f, 1, "Med" }, { 1, 1.0f, 1, "Hard1" }, { 1, 1.0f, 0, "Hard2" }, { 100, 0.3f, 1, "Ground 1" }, { 120, 0.4f, 1, "Ground 2" }, { 150, 0.35f, 1, "Ground 3" }, { 120, 0.35f, 1, "Ground 4" }, { 1, 1.0f, 0, "Pulse" }, }; EffectValue DYNA_VALUES[] = { // timeout gain motor name - Note: Do not change motor here! It is platform specific. { 1, 1.0f, 0, "Collision1" }, { 1, 1.0f, 1, "Collision2" } }; //============================================================================= // RumbleEffect::SetWheelEffect //============================================================================= // Description: Comment // // Parameters: ( IRadControllerOutputPoint* wheelEffect ) // // Return: void // //============================================================================= void RumbleEffect::SetWheelEffect( IRadControllerOutputPoint* wheelEffect ) { } //***************************************************************************** // //Private Member Functions // //*****************************************************************************