//============================================================================= // Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. // // File: language.cpp // // Description: contains functions for dealing with language // // History: 21/1/2002 + Created -- Ian Gipson // //============================================================================= //======================================== // System Includes //======================================== #ifdef RAD_PS2 #include #endif #ifdef RAD_GAMECUBE #include #endif #ifdef RAD_XBOX #include #endif //======================================== // Project Includes //======================================== #include //***************************************************************************** // // Global Data, Local Data, Local Classes // //***************************************************************************** //***************************************************************************** // // Public Member Functions // //***************************************************************************** namespace Language{ //============================================================================= // Language::GetHardwareLanguage() //============================================================================= // Description: returns the currently set language for the console. // // Parameters: None. // // Return: Language enum specifying the current language // //============================================================================= Language GetHardwareLanguage() { #ifdef RAD_PS2 //////////////////////////////////////////////////////////// // PS2 //////////////////////////////////////////////////////////// switch ( sceScfGetLanguage() ) { case SCE_DUTCH_LANGUAGE : { return DUTCH; } case SCE_ENGLISH_LANGUAGE : { return ENGLISH; } case SCE_FRENCH_LANGUAGE : { return FRENCH; } case SCE_GERMAN_LANGUAGE : { return GERMAN; } case SCE_ITALIAN_LANGUAGE : { return ITALIAN; } case SCE_JAPANESE_LANGUAGE : { return JAPANESE; } case SCE_PORTUGUESE_LANGUAGE : { return PORTUGUESE; } case SCE_SPANISH_LANGUAGE : { return SPANISH; } default : { return UNKNOWN; } } #endif #ifdef RAD_XBOX //////////////////////////////////////////////////////////// // XBOX //////////////////////////////////////////////////////////// switch ( XGetLanguage() ) { case XC_LANGUAGE_ENGLISH : { return ENGLISH; } case XC_LANGUAGE_FRENCH : { return FRENCH; } case XC_LANGUAGE_GERMAN : { return GERMAN; } case XC_LANGUAGE_ITALIAN : { return ITALIAN; } case XC_LANGUAGE_JAPANESE : { return JAPANESE; } case XC_LANGUAGE_SPANISH : { return SPANISH; } default : { return UNKNOWN; } } #endif #ifdef RAD_GAMECUBE switch ( OSGetLanguage() ) { case OS_LANG_ENGLISH: { return ENGLISH; } case OS_LANG_GERMAN: { return GERMAN; } case OS_LANG_FRENCH: { return FRENCH; } case OS_LANG_SPANISH: { return SPANISH; } case OS_LANG_ITALIAN: { return ITALIAN; } case OS_LANG_DUTCH: { return DUTCH; } default: { return UNKNOWN; } } #endif #ifdef RAD_WIN32 //////////////////////////////////////////////////////////// // WIN32 //////////////////////////////////////////////////////////// return ENGLISH; // to be implemented. #endif } } //namespace Language