#include VectorLib& theVectorLib() { static VectorLib tVL; return tVL; } VectorLib::VectorLib() { } VectorLib::~VectorLib() { } void VectorLib::FindBounds( Bounds3f& orBounds, FixedArray& irPoints ) { int i; orBounds.mMin = irPoints[0]; orBounds.mMax = irPoints[0]; for( i=1; i