//============================================================================= // Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. // // File: aivehiclesoundplayer.cpp // // Description: Administers the playing of sound for an AI-controlled vehicle // // History: 1/4/2003 + Created -- Darren // //============================================================================= //======================================== // System Includes //======================================== //======================================== // Project Includes //======================================== #include #include //***************************************************************************** // // Global Data, Local Data, Local Classes // //***************************************************************************** //***************************************************************************** // // Public Member Functions // //***************************************************************************** //============================================================================= // AIVehicleSoundPlayer::AIVehicleSoundPlayer //============================================================================= // Description: Constructor. // // Parameters: None. // // Return: N/A. // //============================================================================= AIVehicleSoundPlayer::AIVehicleSoundPlayer() { } //============================================================================= // AIVehicleSoundPlayer::~AIVehicleSoundPlayer //============================================================================= // Description: Destructor. // // Parameters: None. // // Return: N/A. // //============================================================================= AIVehicleSoundPlayer::~AIVehicleSoundPlayer() { } //============================================================================= // AIVehicleSoundPlayer::ServiceOncePerFrame //============================================================================= // Description: Adjust the pitch for this vehicle // // Parameters: None // // Return: void // //============================================================================= void AIVehicleSoundPlayer::ServiceOncePerFrame() { float pitch; VehiclePositionalSoundPlayer::ServiceOncePerFrame(); // // Adjust pitch for vehicle speed if desired. I'll probably need to // expose this for designer tuning later. // if( IsActive() && m_tiePitchToVelocity ) { pitch = 0.3f + ( 0.7f * ( m_vehicle->GetSpeedKmh() / m_vehicle->mDesignerParams.mDpTopSpeedKmh ) ); if( pitch > 1.2f ) { pitch = 1.2f; } m_player.SetPitch( pitch ); } } //***************************************************************************** // // Private Member Functions // //*****************************************************************************