/* * fv/interface/platform.hpp */ #ifndef SP_INTERFACE_WORKSPACE_HPP #define SP_INTERFACE_WORKSPACE_HPP #include #include extern "C" { //Load Background ============================================================= SP_IMPORT int SP_CALLCONV SPLoadBackground( const char* filename ); //Load ======================================================================== SP_IMPORT int SP_CALLCONV SPLoad( const char* filename ); //Export ====================================================================== SP_IMPORT int SP_CALLCONV SPExportStatePropData( const char* filename ); //Draw collision ============================================================== SP_IMPORT int SP_CALLCONV SPShowCollision( int show ); //Prop name =================================================================== SP_IMPORT const char* SP_CALLCONV SPGetPropName(); //Advance ===================================================================== SP_IMPORT int SP_CALLCONV SPPause( bool b ); SP_IMPORT int SP_CALLCONV SPAdvanceOneFrame(); SP_IMPORT int SP_CALLCONV SPBackOneFrame(); // State Data ================================================================= SP_IMPORT unsigned int SP_CALLCONV SPGetNumberOfStates(); SP_IMPORT int SP_CALLCONV SPInsertState( unsigned int state ); SP_IMPORT int SP_CALLCONV SPDeleteState( unsigned int state ); SP_IMPORT int SP_CALLCONV SPGetCurrentState(); SP_IMPORT int SP_CALLCONV SPNextState(); SP_IMPORT int SP_CALLCONV SPPrevState(); SP_IMPORT int SP_CALLCONV SPSetState( unsigned int state ); //Transition Data ============================================================= SP_IMPORT bool SP_CALLCONV SPGetTransitionData( int state , TransitionData* transitionData ); SP_IMPORT int SP_CALLCONV SPSetAutoTransition( int state, bool b ); SP_IMPORT int SP_CALLCONV SPSetAutoTransitionOnFrame( int state, float onFrame ); SP_IMPORT int SP_CALLCONV SPSetAutoTransitionToState( int state, int toState ); //Visibility Data ============================================================= SP_IMPORT bool SP_CALLCONV SPGetVisibilityData( int state , int index , VisibilityData* visibilityData ); SP_IMPORT int SP_CALLCONV SPSetVisible( int state , int index , bool b ); SP_IMPORT int SP_CALLCONV SPSetAllVisibilities( int state , bool b ); SP_IMPORT int SP_CALLCONV SPShowAll(int state); SP_IMPORT int SP_CALLCONV SPHideAll(int state); SP_IMPORT int SP_CALLCONV SPGetNumDrawables(); SP_IMPORT const char* SP_CALLCONV SPGetDrawableName( int index ); //Frame Controller Data ======================================================= SP_IMPORT bool SPGetFrameControllerData( int state, int fc , FrameControllerData* fcData ); SP_IMPORT int SP_CALLCONV SPSetCyclic( int state ,int fc, bool isCyclic ); SP_IMPORT int SP_CALLCONV SPSetRelativeSpeed( int state ,int fc, float speed ); SP_IMPORT int SP_CALLCONV SPSetFrameRange( int state ,int fc, float min, float max ); SP_IMPORT int SP_CALLCONV SPSetHoldFrame( int state , int fc , bool holdFrame ); SP_IMPORT int SP_CALLCONV SPSetNumberOfCycles( int state , int fc , unsigned int numberOfCycles ); SP_IMPORT int SP_CALLCONV SPGetNumFrameControllers(); SP_IMPORT float SP_CALLCONV SPGetBaseFrameControllerFrame(); SP_IMPORT float SP_CALLCONV SPGetFrameControllerFrame( int index ); SP_IMPORT const char* SP_CALLCONV SPGetFrameControllerName( int index ); //Event Data ================================================================== SP_IMPORT unsigned int SP_CALLCONV SPGetNumberOfEvents( int state ); SP_IMPORT bool SP_CALLCONV SPGetEventData( int state , int eventindex , EventData *eventData); SP_IMPORT int SP_CALLCONV SPAddEvent( const char* event , int eventEnum , int toState , int fromState ); SP_IMPORT int SP_CALLCONV SPEditEvent( int state, int EventIndex, char* eventName, int eventEnum , int toState ); SP_IMPORT int SP_CALLCONV SPDeleteEvent( int fromState , int index ); //Callback Data =============================================================== SP_IMPORT unsigned int SP_CALLCONV SPGetNumberOfCallbacks( int state ); SP_IMPORT bool SP_CALLCONV SPGetCallbackData( int state , int index , CallbackData* callbackData ); SP_IMPORT int SP_CALLCONV SPAddCallback( int state , const char* event , int eventEnum , float frame ); SP_IMPORT int SP_CALLCONV SPEditCallback( int state, int CBIndex, char* eventname, int eventEnum , float frame ); SP_IMPORT int SP_CALLCONV SPDeleteCallback( int state , int index ); } #endif // SP_INTERFACE_WORKSPACE_HPP