//============================================================================= // Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. // // File: gameengine.h // // Description: Blahblahblah // // History: 19/07/2002 + Created -- Cary Brisebois // //============================================================================= #ifndef GAMEENGINE_H #define GAMEENGINE_H //======================================== // Nested Includes //======================================== #include "main/toolhack.h" #include "precompiled/PCH.h" #include "mayacamera.h" //======================================== // Forward References //======================================== class RailCam; class SuperCam; class WBCamTarget; class StaticCam; //============================================================================= // // Synopsis: Blahblahblah // //============================================================================= class GameEngine { public: static void CreateInstance(); static void DestroyInstance(); static GameEngine* GetInstance(); void UpdateRailCam( MObject& railCam ); void UpdateStaticCam( MObject& staticCam ); MayaCamera& GetMayaCam(); private: void UpdateRailSettings( RailCam* railCam, MObject obj ); void UpdateStaticCamSettings( StaticCam* staticCam, MObject obj ); static GameEngine* mInstance; MayaCamera* mMayaCam; unsigned int mTimeStart; GameEngine(); virtual ~GameEngine(); void Init(); void UpdateFOV( SuperCam* cam, const rmt::Vector position ); //Prevent wasteful constructor creation. GameEngine( const GameEngine& gameengine ); GameEngine& operator=( const GameEngine& gameengine ); }; //============================================================================= // GameEngine::GetMayaCam //============================================================================= // Description: Comment // // Parameters: () // // Return: void // //============================================================================= inline MayaCamera& GameEngine::GetMayaCam() { return *mMayaCam; } #endif //GAMEENGINE_H