16 lines
623 B
C++
16 lines
623 B
C++
#include <ai/actor/actormanager.cpp>
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#include <ai/actor/flyingactor.cpp>
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#include <ai/actor/actor.cpp>
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#include <ai/actor/attackbehaviour.cpp>
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#include <ai/actor/evasionbehaviour.cpp>
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#include <ai/actor/spawnpoint.cpp>
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#include <ai/actor/projectile.cpp>
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#include <ai/actor/actordsg.cpp>
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#include <ai/actor/ufoattackbehaviour.cpp>
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#include <ai/actor/actoranimationwasp.cpp>
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#include <ai/actor/actoranimationufo.cpp>
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#include <ai/actor/attractionbehaviour.cpp>
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#include <ai/actor/projectiledsg.cpp>
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#include <ai/actor/ufobeamalwaysonbehaviour.cpp>
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#include <ai/actor/ufobehaviour.cpp>
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#include <ai/actor/intersectionlist.cpp> |