28 lines
598 B
C++
28 lines
598 B
C++
//===========================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// Component: StunnedBehaviour
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//
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// Description: Handles being stunned
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//
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// Authors: Michael Riegger
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//
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//===========================================================================
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#include <ai\actor\stunnedbehaviour.h>
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StunnedBehaviour::StunnedBehaviour( float stunTime )
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{
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m_StunTime = stunTime / 1000.0f;
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}
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StunnedBehaviour::~StunnedBehaviour()
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{
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}
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void
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StunnedBehaviour::Apply( Actor* actor, unsigned int timeInMS )
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{
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} |