85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
//===========================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// Component: AutomaticDoor
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//
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// Description: AutomaticDoor is an AnimSwitch (See actionbuttonhandler) where,
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// upon entering the associated trigger volume, the animation will
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// play forward until the end. On exiting the trigger volume, the
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// animation will play in the reverse direction
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//
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// Authors: Michael Riegger
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//
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//===========================================================================
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// Recompilation protection flag.
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#ifndef AUTOMATIC_H
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#define AUTOMATIC_H
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//===========================================================================
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// Nested Includes
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//===========================================================================
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#include <ai/actionbuttonhandler.h>
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//===========================================================================
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// Forward References
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//===========================================================================
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//===========================================================================
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// Constants, Typedefs, and Macro Definitions (needed by external clients)
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//===========================================================================
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//===========================================================================
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// Interface Definitions
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//===========================================================================
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//===========================================================================
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//
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// Description:
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// Behaves like a sliding door would
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//
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// Constraints:
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//
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//===========================================================================
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namespace ActionButton
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{
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class AutomaticDoor : public AnimSwitch
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{
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public:
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AutomaticDoor( ActionEventLocator* pActionEventLocator );
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virtual ~AutomaticDoor();
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static ButtonHandler* NewAction( ActionEventLocator* pActionEventLocator )
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{
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return new AutomaticDoor( pActionEventLocator );
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}
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protected:
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virtual void OnEnter( Character* pCharacter );
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virtual void OnExit( Character* pCharacter );
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virtual bool OnButtonPressed( Character* pCharacter, Sequencer* pSeq ) { return false; }
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protected:
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// Number of characters currently residing in the trigger volume
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int mCharacterCount;
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private:
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// These methods defined as private and not implemented ensure that
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// clients will not be able to use them. For example, we will
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// disallow AutomaticDoor from being copied and assigned.
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AutomaticDoor( const AutomaticDoor& );
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AutomaticDoor& operator=( const AutomaticDoor& );
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};
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};
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#endif |