The-Simpsons-Hit-and-Run/game/code/camera/chasecam.h

170 lines
4.7 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: chasecam.h
//
// Description: Blahblahblah
//
// History: 24/04/2002 + Created -- Cary Brisebois
//
//=============================================================================
#ifndef CHASECAM_H
#define CHASECAM_H
//========================================
// Nested Includes
//========================================
//These are included in the precompiled headers on XBOX and GC
#include <radmath/radmath.hpp>
#include <camera/supercam.h>
#include <camera/ChaseCamData.h>
//========================================
// Forward References
//========================================
class ISuperCamTarget;
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
class ChaseCam : public SuperCam
{
public:
ChaseCam();
virtual ~ChaseCam();
//Update: Called when you want the super cam to update its state.
virtual void Update( unsigned int milliseconds );
//Returns the name of the super cam.
//This can be used in the FE or debug info
virtual const char* const GetName() const;
//This loads the off-line created settings for the camera.
//It is passed in as a byte stream of some data of known size.
virtual void LoadSettings( unsigned char* settings );
virtual Type GetType();
//These are for favourable support of this command
virtual void SetTarget( ISuperCamTarget* target );
virtual void AddTarget( ISuperCamTarget* target );
unsigned int GetNumTargets() const;
private:
ISuperCamTarget* mTarget;
ChaseCamData mData;
rmt::Vector mPosition;
rmt::Vector mPositionDelta;
rmt::Vector mTargetPos;
rmt::Vector mTargetDelta;
float mFOVDelta;
//These functions are to allow real-time control of the settings of
//the supercam.
virtual void OnRegisterDebugControls();
virtual void OnUnregisterDebugControls();
void DoCameraCut();
//Prevent wasteful constructor creation.
ChaseCam( const ChaseCam& chasecam );
ChaseCam& operator=( const ChaseCam& chasecam );
};
//*****************************************************************************
//
// Inline Public Member Functions
//
//*****************************************************************************
//=============================================================================
// ChaseCam::GetName
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: const char* const
//
//=============================================================================
inline const char* const ChaseCam::GetName() const
{
return "CHASE_CAM";
}
//=============================================================================
// ChaseCam::GetType
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: Type
//
//=============================================================================
inline SuperCam::Type ChaseCam::GetType()
{
return CHASE_CAM;
}
//=============================================================================
// ChaseCam::SetTarget
//=============================================================================
// Description: Comment
//
// Parameters: ( ISuperCamTarget* target )
//
// Return: void
//
//=============================================================================
inline void ChaseCam::SetTarget( ISuperCamTarget* target )
{
mTarget = target;
}
//=============================================================================
// ChaseCam::AddTarget
//=============================================================================
// Description: Comment
//
// Parameters: ( ISuperCamTarget* target )
//
// Return: void
//
//=============================================================================
inline void ChaseCam::AddTarget( ISuperCamTarget* target )
{
rAssertMsg( false, "Only call SetTarget on the ChaseCam" );
}
//=============================================================================
// ChaseCam::GetNumTargets
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: unsigned
//
//=============================================================================
inline unsigned int ChaseCam::GetNumTargets() const
{
if ( mTarget )
{
return 1;
}
return 0;
}
#endif //CHASECAM_H