103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: debugcam.h
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//
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// Description: Blahblahblah
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//
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// History: 24/04/2002 + Created -- Cary Brisebois
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//
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//=============================================================================
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#ifndef DEBUGCAM_H
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#define DEBUGCAM_H
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//========================================
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// Nested Includes
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//========================================
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#include <camera/supercam.h>
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//========================================
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// Forward References
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//========================================
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class InputManager;
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//=============================================================================
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//
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// Synopsis: Blahblahblah
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//
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//=============================================================================
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class DebugCam : public SuperCam
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{
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public:
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DebugCam();
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virtual ~DebugCam();
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//Update: Called when you want the super cam to update its state.
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void Update( unsigned int milliseconds );
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//Returns the name of the super cam.
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//This can be used in the FE or debug info
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const char* const GetName() const;
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Type GetType();
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void EnableShake();
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void DisableShake();
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private:
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float mRotationAngleXZ;
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float mRotationAngleY;
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InputManager* mIm;
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//These functions are to allow real-time control of the settings of
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//the supercam.
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void OnRegisterDebugControls();
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void OnUnregisterDebugControls();
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//Prevent wasteful constructor creation.
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DebugCam( const DebugCam& debugcam );
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DebugCam& operator=( const DebugCam& debugcam );
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};
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//*****************************************************************************
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//
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// Inline Public Member Functions
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//
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//*****************************************************************************
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//=============================================================================
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// DebugCam::GetName
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//=============================================================================
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// Description: Comment
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//
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// Parameters: ()
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//
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// Return: const char* const
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//
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//=============================================================================
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inline const char* const DebugCam::GetName() const
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{
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return "DEBUG_CAM";
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}
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//=============================================================================
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// DebugCam::GetType
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//=============================================================================
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// Description: Comment
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//
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// Parameters: ()
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//
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// Return: Type
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//
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//=============================================================================
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inline SuperCam::Type DebugCam::GetType()
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{
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return DEBUG_CAM;
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}
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#endif //DEBUGCAM_H
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