63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: icamerashaker.h
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//
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// Description: Blahblahblah
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//
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// History: 02/05/2002 + Created -- Cary Brisebois
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//
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//=============================================================================
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#ifndef ICAMERASHAKER_H
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#define ICAMERASHAKER_H
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//========================================
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// Nested Includes
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//========================================
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//========================================
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// Forward References
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//========================================
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class tPointCamera;
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struct ShakeEventData;
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//=============================================================================
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//
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// Synopsis: Blahblahblah
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//
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//=============================================================================
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class ICameraShaker
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{
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public:
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ICameraShaker() {};
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virtual ~ICameraShaker() {};
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virtual void Reset() = 0;
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virtual void ShakeCamera( rmt::Vector* pos, rmt::Vector* targ, unsigned int milliseconds ) = 0;
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virtual void SetSpeed( float speed ) = 0; //This should be between 0 and 1.
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virtual void SetTime( unsigned int milliseconds ) = 0; //How long does the shake go?
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virtual void SetCamera( tPointCamera* camera ) = 0; //What is the camera for screen-relative shake
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virtual void SetCameraRelative( bool cameraRelative ) = 0;
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virtual void SetDirection( const rmt::Vector& dir ) = 0;
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virtual void SetLooping( bool loop ) = 0;
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virtual bool DoneShaking() = 0;
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virtual const char* const GetName() = 0;
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virtual void RegisterDebugInfo() = 0;
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virtual void UnregisterDebugInfo() = 0;
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virtual void SetShakeData( const ShakeEventData* data ) = 0;
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private:
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//Prevent wasteful constructor creation.
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ICameraShaker( const ICameraShaker& icamerashaker );
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ICameraShaker& operator=( const ICameraShaker& icamerashaker );
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};
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#endif //ICAMERASHAKER_H
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