32 lines
909 B
C++
32 lines
909 B
C++
//===========================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// Component: None, header only
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//
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// Description: Enumeration names actor states in the game
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//
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// Authors: Michael Riegger
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//
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//===========================================================================
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// Recompilation protection flag.
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#ifndef ACTORENUM_H
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#define ACTORENUM_H
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//===========================================================================
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// Constants, Typedefs, and Macro Definitions (needed by external clients)
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//===========================================================================
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namespace ActorEnum
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{
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enum FlyingActorStates
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{
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eFadeIn = 0,
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eUnaggressive = 1,
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eTransitionToReadyToAttack = 2,
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eIdleReadyToAttack = 3,
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eAttacking = 4,
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eDestroyed = 5
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};
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}
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#endif |