52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
//===========================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// Component: None, header only
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//
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// Description: Enumeration names for all particle systems in the game
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//
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// Authors: Michael Riegger
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//
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//===========================================================================
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// Recompilation protection flag.
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#ifndef PARTICLEENUM_H
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#define PARTICLEENUM_H
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//===========================================================================
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// Constants, Typedefs, and Macro Definitions (needed by external clients)
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//===========================================================================
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namespace ParticleEnum
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{
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enum ParticleID
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{
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eNull = -1, // No Particle Effect. Assertion if this is attempted to play
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eShrub = 3,
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eGarbage = 4,
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eOakTreeLeaves = 5,
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eMail = 6,
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ePineTreeNeedles = 7,
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eStars = 8,
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eSmokeSpray = 9,
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eDirtSpray = 10, // 10
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eGrassSpray = 11,
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eWaterSpray = 12,
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eEngineSmokeLight = 13,
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eEngineSmokeHeavy = 14,
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eEngineSmokeMedium = 16,
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ePowerBoxExplosion = 17,
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eFrinksCarSpecialEffect = 18,
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eFireSpray = 19,
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eAlienCameraExplosion = 20,
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eHoverBikeFlame = 21,
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eCoconutsDroppingShort = 22,
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eCoconutsDroppingTall = 23,
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eParkingMeter = 24,
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eCarExplosion = 25,
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ePopsicles = 26,
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eNumParticleTypes = 27
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};
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}
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#endif |