74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
#ifndef SRR_CHUNKS_H
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#define SRR_CHUNKS_H
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//CHUNK IDs
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//0x03000000 - 0x03ffffff Simpsons
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namespace SRR2
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{
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namespace ChunkID
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{
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//Track Editor / World Builder would like to reseve up to
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//0x030000ff
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const unsigned WALL = 0x03000000;
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const unsigned FENCELINE = 0x03000001;
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const unsigned ROAD_SEGMENT = 0x03000002;
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const unsigned ROAD = 0x03000003;
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const unsigned INTERSECTION = 0x03000004;
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const unsigned LOCATOR = 0x03000005;
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const unsigned TRIGGER_VOLUME = 0x03000006;
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const unsigned SPLINE = 0x03000007;
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const unsigned INSTANCES = 0x03000008;
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const unsigned ROAD_SEGMENT_DATA = 0x03000009;
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const unsigned RAIL = 0x0300000A;
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const unsigned PED_PATH = 0x0300000B;
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const unsigned EXTRA_MATRIX = 0x0300000C;
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const unsigned PED_PATH_SEGMENT = 0x0300000D;
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const unsigned TERRAIN_TYPE = 0x0300000E;
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//Camera data ids
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const unsigned FOLLOWCAM = 0x03000100;
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const unsigned WALKERCAM = 0x03000101;
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// SFX chunk id's.
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const unsigned CHUNK_SET = 0x03000110;
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//Next usable ID 0x03000120
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//Object Attribute chunks for greg.
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const unsigned OBJECT_ATTRIBUTES = 0x03000600;
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const unsigned PHYS_WRAPPER = 0x03000601;
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const unsigned ATTRIBUTE_TABLE = 0x03000602;
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// Effects chunk id's
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const unsigned BREAKABLE_OBJECT = 0x03001000;
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const unsigned INST_PARTICLE_SYSTEM = 0x03001001;
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//DSG chunk id's
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const unsigned ENTITY_DSG = 0x03f00000;
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const unsigned STATIC_PHYS_DSG = 0x03f00001;
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const unsigned DYNA_PHYS_DSG = 0x03f00002;
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const unsigned INTERSECT_DSG = 0x03f00003;
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const unsigned TREE_DSG = 0x03f00004;
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const unsigned CONTIGUOUS_BIN_NODE = 0x03f00005;
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const unsigned SPATIAL_NODE = 0x03f00006;
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const unsigned FENCE_DSG = 0x03f00007;
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const unsigned ANIM_COLL_DSG = 0x03f00008;
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const unsigned INSTA_ENTITY_DSG = 0x03f00009;
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const unsigned INSTA_STATIC_PHYS_DSG = 0x03f0000A;
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const unsigned WORLD_SPHERE_DSG = 0x03f0000B;
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const unsigned ANIM_DSG = 0x03f0000C;
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const unsigned LENS_FLARE_DSG = 0x03f0000D;
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const unsigned INSTA_ANIM_DYNA_PHYS_DSG = 0x03f0000E;
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const unsigned ANIM_DSG_WRAPPER = 0x03f0000F;
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const unsigned ANIM_OBJ_DSG_WRAPPER = 0x03f00010;
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}
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}
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#endif
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