The-Simpsons-Hit-and-Run/game/code/contexts/bootupcontext.h

99 lines
2.9 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: bootupcontext.h
//
// Description:
//
// History: + Created -- Darwin Chau
//
//=============================================================================
#ifndef BOOTUPCONTEXT_H
#define BOOTUPCONTEXT_H
//========================================
// System Includes
//========================================
//========================================
// Project Includes
//========================================
#include <contexts/context.h> // is-a Context
#include <loading/loadingmanager.h>
#include <presentation/presevents/presentationevent.h>
//========================================
// Forward References
//========================================
class HeadToHeadManager;
class pddiShader;
//=============================================================================
//
// Synopsis:
//
//=============================================================================
class BootupContext : public Context,
public LoadingManager::ProcessRequestsCallback,
public PresentationEvent::PresentationEventCallBack
{
public:
// Static Methods for accessing this singleton.
static BootupContext* GetInstance();
void StartMovies();
void StartLoadingSound();
void ResetLicenseScreenDisplayTime() { m_elapsedTime = 0; }
#ifdef RAD_WIN32
void LoadConfig();
#endif
pddiShader* GetSharedShader( void ) { return m_pSharedShader; }
protected:
virtual void OnStart( ContextEnum previousContext );
virtual void OnStop( ContextEnum nextContext );
virtual void OnUpdate( unsigned int elapsedTime );
virtual void OnSuspend();
virtual void OnResume();
virtual void OnHandleEvent( EventEnum id, void* pEventData );
virtual void OnProcessRequestsComplete( void* pUserData );
virtual void OnPresentationEventBegin( PresentationEvent* pEvent );
virtual void OnPresentationEventLoadComplete( PresentationEvent* pEvent );
virtual void OnPresentationEventEnd( PresentationEvent* pEvent );
private:
// constructor and destructor are protected to force singleton implementation
BootupContext();
virtual ~BootupContext();
// Declared but not defined to prevent copying and assignment.
BootupContext( const BootupContext& );
BootupContext& operator=( const BootupContext& );
// Pointer to the one and only instance of this singleton.
static BootupContext* spInstance;
int m_elapsedTime;
bool m_bootupLoadCompleted : 1;
bool m_soundLoadCompleted : 1;
pddiShader* m_pSharedShader;
};
// A little syntactic sugar for getting at this singleton.
inline BootupContext* GetBootupContext() { return( BootupContext::GetInstance() ); }
#endif