The-Simpsons-Hit-and-Run/game/code/contexts/exitcontext.h

70 lines
2.0 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: exitcontext.h
//
// Description:
//
// History: + Created -- Darwin Chau
//
//=============================================================================
#ifndef EXITCONTEXT_H
#define EXITCONTEXT_H
//========================================
// System Includes
//========================================
//========================================
// Project Includes
//========================================
#include <contexts/context.h> // is-a Context
//========================================
// Forward References
//========================================
//=============================================================================
//
// Synopsis:
//
//=============================================================================
class ExitContext : public Context
{
public:
// Static Methods for accessing this singleton.
static ExitContext* GetInstance();
protected:
virtual void OnStart( ContextEnum previousContext );
virtual void OnStop( ContextEnum nextContext );
virtual void OnUpdate( unsigned int elapsedTime );
virtual void OnSuspend();
virtual void OnResume();
virtual void OnHandleEvent( EventEnum id, void* pEventData );
private:
// constructor and destructor are protected to force singleton implementation
ExitContext();
virtual ~ExitContext();
// Declared but not defined to prevent copying and assignment.
ExitContext( const ExitContext& );
ExitContext& operator=( const ExitContext& );
// Pointer to the one and only instance of this singleton.
static ExitContext* spInstance;
};
// A little syntactic sugar for getting at this singleton.
inline ExitContext* GetExitContext() { return( ExitContext::GetInstance() ); }
#endif