70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: exitcontext.h
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//
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// Description:
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//
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// History: + Created -- Darwin Chau
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//
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//=============================================================================
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#ifndef EXITCONTEXT_H
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#define EXITCONTEXT_H
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//========================================
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// System Includes
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//========================================
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//========================================
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// Project Includes
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//========================================
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#include <contexts/context.h> // is-a Context
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//========================================
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// Forward References
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//========================================
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//=============================================================================
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//
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// Synopsis:
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//
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//=============================================================================
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class ExitContext : public Context
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{
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public:
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// Static Methods for accessing this singleton.
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static ExitContext* GetInstance();
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protected:
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virtual void OnStart( ContextEnum previousContext );
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virtual void OnStop( ContextEnum nextContext );
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virtual void OnUpdate( unsigned int elapsedTime );
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virtual void OnSuspend();
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virtual void OnResume();
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virtual void OnHandleEvent( EventEnum id, void* pEventData );
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private:
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// constructor and destructor are protected to force singleton implementation
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ExitContext();
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virtual ~ExitContext();
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// Declared but not defined to prevent copying and assignment.
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ExitContext( const ExitContext& );
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ExitContext& operator=( const ExitContext& );
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// Pointer to the one and only instance of this singleton.
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static ExitContext* spInstance;
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};
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// A little syntactic sugar for getting at this singleton.
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inline ExitContext* GetExitContext() { return( ExitContext::GetInstance() ); }
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#endif
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