The-Simpsons-Hit-and-Run/game/code/contexts/frontendcontext.h

76 lines
2.3 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: FrontEndcontext.h
//
// Description:
//
// History: + Created -- Darwin Chau
//
//=============================================================================
#ifndef FRONTENDCONTEXT_H
#define FRONTENDCONTEXT_H
//========================================
// System Includes
//========================================
//========================================
// Project Includes
//========================================
#include <contexts/context.h> // is-a Context
#include <loading/loadingmanager.h>
//========================================
// Forward References
//========================================
//=============================================================================
//
// Synopsis:
//
//=============================================================================
class FrontEndContext : public Context,
public LoadingManager::ProcessRequestsCallback
{
public:
// Static Methods for accessing this singleton.
static FrontEndContext* GetInstance();
protected:
virtual void OnStart( ContextEnum previousContext );
virtual void OnStop( ContextEnum nextContext );
virtual void OnUpdate( unsigned int elapsedTime );
virtual void OnSuspend();
virtual void OnResume();
virtual void OnHandleEvent( EventEnum id, void* pEventData );
virtual void OnProcessRequestsComplete( void* pUserData );
private:
void StartFrontEnd( unsigned int initialScreen );
// constructor and destructor are protected to force singleton implementation
FrontEndContext();
virtual ~FrontEndContext();
// Declared but not defined to prevent copying and assignment.
FrontEndContext( const FrontEndContext& );
FrontEndContext& operator=( const FrontEndContext& );
// Pointer to the one and only instance of this singleton.
static FrontEndContext* spInstance;
};
// A little syntactic sugar for getting at this singleton.
inline FrontEndContext* GetFrontEndContext() { return( FrontEndContext::GetInstance() ); }
#endif // FRONTENDCONTEXT_H