The-Simpsons-Hit-and-Run/game/code/contexts/gameplay/loadinggameplaycontext.h

73 lines
2.2 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: LoadingGameplayContext.h
//
// Description:
//
// History: + Created -- Darwin Chau
//
//=============================================================================
#ifndef LOADINGGAMEPLAYCONTEXT_H
#define LOADINGGAMEPLAYCONTEXT_H
//========================================
// System Includes
//========================================
//========================================
// Project Includes
//========================================
#include <contexts/loadingcontext.h> // is-a LoadingContext
//========================================
// Forward References
//========================================
//=============================================================================
//
// Synopsis:
//
//=============================================================================
class LoadingGameplayContext : public LoadingContext
{
public:
// Static Methods for accessing this singleton.
static LoadingGameplayContext* GetInstance();
virtual void OnProcessRequestsComplete( void* pUserData );
protected:
virtual void OnStart( ContextEnum previousContext );
virtual void OnStop( ContextEnum nextContext );
virtual void OnUpdate( unsigned int elapsedTime );
virtual void OnSuspend();
virtual void OnResume();
virtual void PrepareNewHeaps();
private:
// constructor and destructor are protected to force singleton implementation
LoadingGameplayContext();
virtual ~LoadingGameplayContext();
// Declared but not defined to prevent copying and assignment.
LoadingGameplayContext( const LoadingGameplayContext& );
LoadingGameplayContext& operator=( const LoadingGameplayContext& );
// Pointer to the one and only instance of this singleton.
static LoadingGameplayContext* spInstance;
bool mUnQueuedLoadRequests;
};
// A little syntactic sugar for getting at this singleton.
inline LoadingGameplayContext* GetLoadingGameplayContext() { return( LoadingGameplayContext::GetInstance() ); }
#endif // LOADINGGAMEPLAYCONTEXT_H