73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: LoadingGameplayContext.h
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//
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// Description:
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//
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// History: + Created -- Darwin Chau
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//
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//=============================================================================
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#ifndef LOADINGGAMEPLAYCONTEXT_H
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#define LOADINGGAMEPLAYCONTEXT_H
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//========================================
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// System Includes
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//========================================
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//========================================
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// Project Includes
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//========================================
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#include <contexts/loadingcontext.h> // is-a LoadingContext
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//========================================
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// Forward References
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//========================================
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//=============================================================================
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//
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// Synopsis:
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//
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//=============================================================================
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class LoadingGameplayContext : public LoadingContext
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{
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public:
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// Static Methods for accessing this singleton.
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static LoadingGameplayContext* GetInstance();
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virtual void OnProcessRequestsComplete( void* pUserData );
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protected:
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virtual void OnStart( ContextEnum previousContext );
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virtual void OnStop( ContextEnum nextContext );
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virtual void OnUpdate( unsigned int elapsedTime );
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virtual void OnSuspend();
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virtual void OnResume();
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virtual void PrepareNewHeaps();
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private:
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// constructor and destructor are protected to force singleton implementation
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LoadingGameplayContext();
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virtual ~LoadingGameplayContext();
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// Declared but not defined to prevent copying and assignment.
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LoadingGameplayContext( const LoadingGameplayContext& );
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LoadingGameplayContext& operator=( const LoadingGameplayContext& );
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// Pointer to the one and only instance of this singleton.
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static LoadingGameplayContext* spInstance;
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bool mUnQueuedLoadRequests;
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};
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// A little syntactic sugar for getting at this singleton.
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inline LoadingGameplayContext* GetLoadingGameplayContext() { return( LoadingGameplayContext::GetInstance() ); }
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#endif // LOADINGGAMEPLAYCONTEXT_H
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