78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: PauseContext.h
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//
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// Description:
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//
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// History: + Created -- Tony Chu
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//
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//=============================================================================
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#ifndef PAUSECONTEXT_H
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#define PAUSECONTEXT_H
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//========================================
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// System Includes
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//========================================
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//========================================
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// Project Includes
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//========================================
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#include <contexts/context.h> // is-a Context
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#include <input/controller.h>
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//========================================
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// Forward References
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//========================================
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//=============================================================================
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//
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// Synopsis:
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//
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//=============================================================================
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class PauseContext : public Context
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{
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public:
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// Static Methods for accessing this singleton.
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static PauseContext* GetInstance();
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bool IsWaitingForContextSwitch() { return m_waitingForContextSwitch; }
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void SetWaitingForContextSwitch( bool tf ) { m_waitingForContextSwitch = tf; }
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protected:
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virtual void OnStart( ContextEnum previousContext );
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virtual void OnStop( ContextEnum nextContext );
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virtual void OnUpdate( unsigned int elapsedTime );
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virtual void OnSuspend();
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virtual void OnResume();
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virtual void OnHandleEvent( EventEnum id, void* pEventData );
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private:
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// constructor and destructor are protected to force singleton implementation
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PauseContext();
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virtual ~PauseContext();
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// Declared but not defined to prevent copying and assignment.
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PauseContext( const PauseContext& );
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PauseContext& operator=( const PauseContext& );
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// Pointer to the one and only instance of this singleton.
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static PauseContext* spInstance;
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Input::ActiveState mOldState;
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bool m_quitGamePending : 1;
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bool m_waitingForContextSwitch;
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};
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// A little syntactic sugar for getting at this singleton.
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inline PauseContext* GetPauseContext() { return( PauseContext::GetInstance() ); }
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#endif // PAUSECONTEXT_H
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