42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
//===========================================================================
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// Copyright (C) 2000 Radical Entertainment Ltd. All rights reserved.
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//
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// Component: GameConfig
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//
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// Description: GameConfig Interface and Constants.
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//
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// Authors: Ziemek Trzesicki
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//
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// Revisions Date Author Revision
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// 2003/05/02 ziemek Created for SRR2
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//
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//===========================================================================
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#ifndef GAMECONFIG_H
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#define GAMECONFIG_H
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#include <data/config/configstring.h>
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struct GameConfigHandler
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{
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// Returns the name/title of the configuration data.
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// For example - "InputControls".
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virtual const char* GetConfigName() const = 0;
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// Returns the number of properties stored by this config handler.
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virtual int GetNumProperties() const = 0;
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// Called to load the default settings.
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// Used in case that no configuration exists in the file for
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// this handler, or simply to revert the config to the default.
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virtual void LoadDefaults() = 0;
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// Called to load configuration data from the config string.
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virtual void LoadConfig( ConfigString& config ) = 0;
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// Called to save configuration data to the config string.
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virtual void SaveConfig( ConfigString& config ) = 0;
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};
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#endif // GAMECONFIG_H
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