The-Simpsons-Hit-and-Run/game/code/input/basedamper.h

60 lines
1.4 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: basedamper.h
//
// Description: Blahblahblah
//
// History: 10/19/2002 + Created -- Cary Brisebois
//
//=============================================================================
#ifndef BASEDAMPER_H
#define BASEDAMPER_H
//========================================
// Nested Includes
//========================================
#include <radcontroller.hpp>
#include <input/forceeffect.h>
//========================================
// Forward References
//========================================
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
class BaseDamper : public ForceEffect
{
public:
BaseDamper();
virtual ~BaseDamper();
void OnInit();
void SetCenterPoint( s8 degrees, u8 deadband ); //Where 0 is straight up.
#ifdef RAD_WIN32
void SetDamperStrength( u16 strength );
#else
void SetDamperStrength( u8 strength );
#endif
void SetDamperCoefficient( s16 coeff );
private:
#ifdef RAD_WIN32
DICONDITION m_conditon;
#endif
//Prevent wasteful constructor creation.
BaseDamper( const BaseDamper& basedamper );
BaseDamper& operator=( const BaseDamper& basedamper );
};
#endif //BASEDAMPER_H