52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#include <raddebug.hpp>
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#include <raddebugwatch.hpp>
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#include <input/rumbleeffect.h>
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#ifdef DEBUGWATCH
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extern int gRECount;
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#endif
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EffectValue VALUES[] =
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{
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// timeout gain motor name - Note: Do not change motor here! It is platform specific.
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{ 1, 0.6f, 0, "Light" },
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{ 1, 0.8f, 0, "Med" },
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{ 1, 1.0f, 0, "Hard1" },
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{ 1, 1.0f, 1, "Hard2" },
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{ 100, 0.9f, 1, "Ground 1" },
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{ 120, 1.0f, 1, "Ground 2" },
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{ 150, 0.95f, 1, "Ground 3" },
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{ 120, 0.95f, 1, "Ground 4" },
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{ 1, 1.0f, 1, "Pulse" },
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};
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EffectValue DYNA_VALUES[] =
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{
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// timeout gain motor name - Note: Do not change motor here! It is platform specific.
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{ 1, 1.0f, 1, "Collision1" },
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{ 1, 1.0f, 1, "Collision2" }
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};
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//=============================================================================
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// RumbleEffect::SetWheelEffect
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//=============================================================================
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// Description: Comment
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//
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// Parameters: ( IRadControllerOutputPoint* wheelEffect )
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//
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// Return: void
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//
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//=============================================================================
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void RumbleEffect::SetWheelEffect( IRadControllerOutputPoint* wheelEffect )
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{
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}
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//*****************************************************************************
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//
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//Private Member Functions
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//
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//*****************************************************************************
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