The-Simpsons-Hit-and-Run/game/code/input/steeringspring.h

60 lines
1.5 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: steeringspring.h
//
// Description: Blahblahblah
//
// History: 10/19/2002 + Created -- Cary Brisebois
//
//=============================================================================
#ifndef STEERINGSPRING_H
#define STEERINGSPRING_H
//========================================
// Nested Includes
//========================================
#include <radcontroller.hpp>
#include <input/forceeffect.h>
//========================================
// Forward References
//========================================
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
class SteeringSpring : public ForceEffect
{
public:
SteeringSpring();
virtual ~SteeringSpring();
void OnInit();
void SetCenterPoint( s8 degrees, u8 deadband ); //Where 0 is straight up.
#ifdef RAD_WIN32
void SetSpringStrength( u16 strength );
#else
void SetSpringStrength( u8 strength );
#endif
void SetSpringCoefficient( s16 coeff );
private:
#ifdef RAD_WIN32
DICONDITION m_conditon;
#endif
//Prevent wasteful constructor creation.
SteeringSpring( const SteeringSpring& steeringspring );
SteeringSpring& operator=( const SteeringSpring& steeringspring );
};
#endif //STEERINGSPRING_H