68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: wheelrumble.h
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//
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// Description: Blahblahblah
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//
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// History: 6/25/2003 + Created -- Cary Brisebois
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//
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//=============================================================================
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#ifndef WHEELRUMBLE_H
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#define WHEELRUMBLE_H
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//========================================
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// Nested Includes
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//========================================
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#include <input/forceeffect.h>
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//========================================
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// Forward References
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//========================================
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//=============================================================================
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//
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// Synopsis: Blahblahblah
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//
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//=============================================================================
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class WheelRumble : public ForceEffect
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{
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public:
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WheelRumble();
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virtual ~WheelRumble();
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void OnInit();
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#ifdef RAD_WIN32
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void SetMagDir( u16 mag, u16 dir );
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#else
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void SetMagDir( u8 mag, u16 dir );
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#endif
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void SetPPO( u16 per, u16 phas, s16 offset );
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void SetRumbleType( u8 type );
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#ifdef RAD_WIN32
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void Update(unsigned timeins = 0);
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#endif
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private:
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#ifdef RAD_WIN32
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DIPERIODIC m_diPeriodic;
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DIENVELOPE m_diEnvelope;
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#endif
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//Prevent wasteful constructor creation.
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WheelRumble( const WheelRumble& wheelrumble );
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WheelRumble& operator=( const WheelRumble& wheelrumble );
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};
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//*****************************************************************************
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//
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//Inline Public Member Functions
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//
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//*****************************************************************************
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#endif //WHEELRUMBLE_H
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