The-Simpsons-Hit-and-Run/game/code/loading/cameradataloader.h

78 lines
2.2 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: cameradataloader.h
//
// Description: Blahblahblah
//
// History: 17/06/2002 + Created -- Cary Brisebois
//
//=============================================================================
#ifndef CAMERADATALOADER_H
#define CAMERADATALOADER_H
//========================================
// Nested Includes
//========================================
#include <constants/srrchunks.h>
#include <p3d/loadmanager.hpp>
//========================================
// Forward References
//========================================
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
class CameraDataLoader : public tChunkHandler
{
public:
CameraDataLoader();
virtual ~CameraDataLoader();
// P3D chunk loader.
virtual tLoadStatus Load(tChunkFile* f, tEntityStore* store);
// P3D chunk id.
virtual bool CheckChunkID(unsigned id);
virtual unsigned int GetChunkID();
private:
//Prevent wasteful constructor creation.
CameraDataLoader( const CameraDataLoader& cameradataloader );
CameraDataLoader& operator=( const CameraDataLoader& cameradataloader );
};
//******************************************************************************
//
// Inline Public Member Functions
//
//******************************************************************************
//=============================================================================
// CameraDataLoader::CheckChunkID
//=============================================================================
// Description: Comment
//
// Parameters: (unsigned id)
//
// Return: bool
//
//=============================================================================
inline bool CameraDataLoader::CheckChunkID(unsigned id)
{
return( SRR2::ChunkID::FOLLOWCAM == id || SRR2::ChunkID::WALKERCAM == id );
}
inline unsigned int CameraDataLoader::GetChunkID()
{
return SRR2::ChunkID::FOLLOWCAM | SRR2::ChunkID::WALKERCAM;
}
#endif //CAMERADATALOADER_H