The-Simpsons-Hit-and-Run/game/code/loading/choreofilehandler.h

85 lines
2.5 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: Choreofilehandler.h
//
// Description: Declaration of ChoreoFileHandler class.
//
// History: 3/25/2002 + Created -- Darwin Chau
//
//=============================================================================
#ifndef CHOREOFILEHANDLER_H
#define CHOREOFILEHANDLER_H
//========================================
// Nested Includes
//========================================
#include <loading/filehandler.h>
#include <radfile.hpp>
//========================================
// Forward References
//========================================
//=============================================================================
//
// Synopsis: File handler for loading Pure3D files.
//
//=============================================================================
class ChoreoFileHandler : public FileHandler,
public IRadFileCompletionCallback
{
public:
ChoreoFileHandler();
virtual ~ChoreoFileHandler();
//
// Implement FileHandler interface.
//
virtual void LoadFile( const char* filename,
FileHandler::LoadFileCallback* pCallback,
void* pUserData,
GameMemoryAllocator heap );
virtual void LoadFileSync( const char* filename );
//
// Implement IRadFileCompletionCallback interface.
//
virtual void OnFileOperationsComplete( void* pUserData );
virtual void AddRef() {FileHandler::AddRef();}
virtual void Release() {FileHandler::Release();}
//
// Specify which Choreo inventory section to load the file into.
//
void SetSectionName( const char* sectionName );
const char* GetSectionName() { return( mcSectionName ); }
private:
enum ChoreoFileState
{
NONE,
OPENFILE,
READDATA,
DONE
};
// Async Load State.
//
ChoreoFileState m_state;
// Data buffer.
//
char* mScriptString;
// Prevent wasteful constructor creation.
ChoreoFileHandler( const ChoreoFileHandler& Choreofilehandler );
ChoreoFileHandler& operator=( const ChoreoFileHandler& Choreofilehandler );
char mcSectionName[32];
IRadFile* mpScriptFile;
};
#endif //CHOREOFILEHANDLER_H