78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: consolefilehandler.h
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//
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// Description: Declaration of ConsoleFileHandler class.
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//
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// History: 3/25/2002 + Created -- Darwin Chau
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//
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//=============================================================================
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#ifndef CONSOLEFILEHANDLER_H
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#define CONSOLEFILEHANDLER_H
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//========================================
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// Nested Includes
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//========================================
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#include <loading/filehandler.h>
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#include <radfile.hpp>
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//========================================
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// Forward References
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//========================================
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//=============================================================================
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//
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// Synopsis: File handler for loading Pure3D files.
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//
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//=============================================================================
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class ConsoleFileHandler : public FileHandler,
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public IRadFileCompletionCallback
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{
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public:
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ConsoleFileHandler();
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virtual ~ConsoleFileHandler();
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//
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// Implement FileHandler interface.
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//
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virtual void LoadFile( const char* filename,
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FileHandler::LoadFileCallback* pCallback,
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void* pUserData,
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GameMemoryAllocator heap );
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virtual void LoadFileSync( const char* filename );
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//
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// Implement IRadFileCompletionCallback interface.
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//
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virtual void OnFileOperationsComplete( void* pUserData );
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virtual void AddRef() {FileHandler::AddRef();}
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virtual void Release() {FileHandler::Release();}
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private:
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// Prevent wasteful constructor creation.
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ConsoleFileHandler( const ConsoleFileHandler& ConsoleFileHandler );
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ConsoleFileHandler& operator=( const ConsoleFileHandler& ConsoleFileHandler );
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IRadFile* mpConsoleFile;
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enum AsyncLoadState
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{
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NONE,
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OPENFILE,
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READDATA,
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DONE
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};
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AsyncLoadState mAsyncLoadState;
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char* mFileDataBuffer;
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};
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#endif // CONSOLEFILEHANDLER_H
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