71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
//=============================================================================
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// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
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//
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// File: ScroobyFileHandler.h
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//
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// Description: Declaration of ConsoleFileHandler class.
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//
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// History: 07/19/2002 + Created -- Tony Chu
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//
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//=============================================================================
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#ifndef SCROOBYFILEHANDLER_H
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#define SCROOBYFILEHANDLER_H
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//========================================
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// Nested Includes
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//========================================
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#include <loading/filehandler.h>
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#include <app.h>
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//========================================
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// Forward References
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//========================================
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//=============================================================================
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//
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// Synopsis: File handler for loading Scrooby project files.
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//
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//=============================================================================
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class ScroobyFileHandler : public FileHandler,
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public Scrooby::LoadProjectCallback
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{
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public:
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ScroobyFileHandler();
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virtual ~ScroobyFileHandler();
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//
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// Implement FileHandler interface.
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//
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virtual void LoadFile( const char* filename,
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FileHandler::LoadFileCallback* pCallback,
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void* pUserData,
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GameMemoryAllocator heap );
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virtual void LoadFileSync( const char* filename );
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//
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// Implements Scrooby::LoadProjectCallback interface.
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//
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virtual void OnProjectLoadComplete( Scrooby::Project* pProject );
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//
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// Specify which Scrooby inventory section to load the project.
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//
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void SetSectionName( const char* sectionName );
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const char* GetSectionName() { return( mcSectionName ); }
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private:
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// Prevent wasteful constructor creation.
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ScroobyFileHandler( const ScroobyFileHandler& scroobyFileHandler );
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ScroobyFileHandler& operator=( const ScroobyFileHandler& scroobyFileHandler );
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char mcSectionName[ 32 ];
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};
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#endif // SCROOBYFILEHANDLER_H
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