The-Simpsons-Hit-and-Run/game/code/memory/createheap.h

40 lines
1.4 KiB
C

//=============================================================================
// Copyright (C) 2003 Radical Entertainment Ltd. All rights reserved.
//
// File: createheap.h
//
// Description: this set of functions creates heaps
//
// History: 2003/04/13 + Created -- Ian Gipson
//
//=============================================================================
#ifndef CREATEHEAP_H
#define CREATEHEAP_H
#include <memory/srrmemory.h>
//=============================================================================
// Enumerated Types
//=============================================================================
enum HeapType
{
HEAP_TYPE_STATIC,
HEAP_TYPE_TRACKING,
HEAP_TYPE_DOUG_LEA,
HEAP_TYPE_NONE
};
//=============================================================================
// Functions
//=============================================================================
HeapType AllocatorType( GameMemoryAllocator allocator );
void CreateHeap ( GameMemoryAllocator allocator, const unsigned int size );
void DestroyHeapA( GameMemoryAllocator allocator );
IRadMemoryAllocator* GetAllocator( GameMemoryAllocator allocator );
IRadMemoryHeap** GetHeapReference( GameMemoryAllocator allocator );
size_t GetTotalMemoryFreeInAllHeaps();
GameMemoryAllocator WhichAllocator( const IRadMemoryAllocator* heap );
#endif //CREATEHEAP_H