The-Simpsons-Hit-and-Run/game/code/memory/memoryutilities.h

42 lines
1.4 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: memoryutilities.h
//
// Description: functions for telling you things about memory
//
// History: 2002/12/03 + Created -- Ian Gipson
//
//=============================================================================
#ifndef MEMORYUTILITIES_H
#define MEMORYUTILITIES_H
//========================================
// Nested Includes
//========================================
struct IRadMemoryAllocator;
//==============================================================================
//
// Synopsis: This class allows you to tag allocations for reporting in the
// FTech Memory Monitor.
//
//==============================================================================
namespace Memory
{
void InitializeMemoryUtilities();
float GetFreeMemoryEntropy( IRadMemoryAllocator* allocator );
size_t GetFreeMemoryProfile();
size_t GetLargestFreeBlock();
size_t GetLargestFreeBlock( IRadMemoryAllocator* allocator );
void GetLargestNFreeBlocks( IRadMemoryAllocator* allocator, const int n, size_t blocks[] );
size_t GetMaxFreeMemory();
size_t GetTotalMemoryFree();
size_t GetTotalMemoryFreeLowWaterMark();
size_t GetTotalMemoryUnavailable();
size_t GetTotalMemoryUsed();
void PrintMemoryStatsToTty();
}
#endif //MEMORYTAGGER_H