The-Simpsons-Hit-and-Run/game/code/mission/objectives/destroyobjective.cpp

253 lines
7.6 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: destroyobjective.cpp
//
// Description: Implement DestroyObjective
//
// History: 10/06/2002 + Created -- NAME
//
//=============================================================================
//========================================
// System Includes
//========================================
// Foundation Tech
#include <raddebug.hpp>
//========================================
// Project Includes
//========================================
#include <mission/objectives/destroyobjective.h>
#include <mission/animatedicon.h>
#include <mission/gameplaymanager.h>
#include <presentation/gui/guisystem.h>
#include <presentation/gui/ingame/guimanageringame.h>
#include <presentation/gui/ingame/guiscreenhud.h>
#include <events/eventmanager.h>
#include <worldsim/redbrick/vehicle.h>
#include <worldsim/vehiclecentral.h>
#include <worldsim/hitnrunmanager.h>
#include <memory/srrmemory.h>
//******************************************************************************
//
// Global Data, Local Data, Local Classes
//
//******************************************************************************
//******************************************************************************
//
// Public Member Functions
//
//******************************************************************************
//==============================================================================
// DestroyObjective::DestroyObjective
//==============================================================================
// Description: Constructor.
//
// Parameters: None.
//
// Return: N/A.
//
//==============================================================================
DestroyObjective::DestroyObjective() :
mDestroyVehicle( NULL ),
mAnimatedIcon( NULL )
{
}
//==============================================================================
// DestroyObjective::~DestroyObjective
//==============================================================================
// Description: Destructor.
//
// Parameters: None.
//
// Return: N/A.
//
//==============================================================================
DestroyObjective::~DestroyObjective()
{
}
//=============================================================================
// DestroyObjective::OnInitalize
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: void
//
//=============================================================================
void DestroyObjective::OnInitialize()
{
MEMTRACK_PUSH_GROUP( "Mission - DestroyObjective" );
GetEventManager()->AddListener( this, EVENT_VEHICLE_DAMAGED );
GetEventManager()->AddListener( this, EVENT_VEHICLE_DESTROYED );
// show damage meter
GetGuiSystem()->HandleMessage( GUI_MSG_SHOW_HUD_OVERLAY, HUD_DAMAGE_METER );
//Set this vehicle as the focus of the HUD.
rAssert( mDestroyVehicle );
VehicleAI* vehicleAI = GetVehicleCentral()->GetVehicleAI( mDestroyVehicle );
rAssert( vehicleAI );
GetHitnRunManager()->RegisterVehicleImmunity( mDestroyVehicle );
CGuiScreenHud* currentHud = GetCurrentHud();
if( currentHud != NULL )
{
currentHud->GetHudMap( 0 )->SetFocalPointIcon( vehicleAI->GetHUDIndex() );
// update damage meter
currentHud->SetDamageMeter( 0.0f ); // between 0.0 and 1.0
}
//========================= SET UP THE ICON
rAssert( mAnimatedIcon == NULL );
GameMemoryAllocator gma = GetGameplayManager()->GetCurrentMissionHeap();
mAnimatedIcon = new(gma) AnimatedIcon();
const rmt::Vector pos = mDestroyVehicle->GetPosition();
//TODO put in the actual name...
mAnimatedIcon->Init( ARROW_DESTROY, pos );
mAnimatedIcon->ScaleByCameraDistance( MIN_ARROW_SCALE, MAX_ARROW_SCALE, MIN_ARROW_SCALE_DIST, MAX_ARROW_SCALE_DIST );
MEMTRACK_POP_GROUP("Mission - DestroyObjective");
}
//=============================================================================
// DestroyObjective::OnFinalize
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: void
//
//=============================================================================
void DestroyObjective::OnFinalize()
{
// hide damage meter
GetGuiSystem()->HandleMessage( GUI_MSG_HIDE_HUD_OVERLAY, HUD_DAMAGE_METER );
GetEventManager()->RemoveListener( this, EVENT_VEHICLE_DAMAGED );
GetEventManager()->RemoveListener( this, EVENT_VEHICLE_DESTROYED );
GetHitnRunManager()->RegisterVehicleImmunity( NULL );
rAssert( mAnimatedIcon );
if ( mAnimatedIcon )
{
delete mAnimatedIcon;
mAnimatedIcon = NULL;
}
}
//=============================================================================
// DestroyObjective::OnUpdate
//=============================================================================
// Description: Comment
//
// Parameters: ( unsigned int elapsedTime )
//
// Return: void
//
//=============================================================================
void DestroyObjective::OnUpdate( unsigned int elapsedTime )
{
//Update the position of the bv...
rmt::Vector carPos;
mDestroyVehicle->GetPosition( &carPos );
rmt::Box3D bbox;
mDestroyVehicle->GetBoundingBox( &bbox );
carPos.y = bbox.high.y;
mAnimatedIcon->Move( carPos );
mAnimatedIcon->Update( elapsedTime );
}
//=============================================================================
// DestroyObjective::HandleEvent
//=============================================================================
// Description: Comment
//
// Parameters: ( EventEnum id, void* pEventData )
//
// Return: void
//
//=============================================================================
void DestroyObjective::HandleEvent( EventEnum id, void* pEventData )
{
switch( id )
{
case EVENT_VEHICLE_DAMAGED:
{
if( pEventData == (void*)mDestroyVehicle )
{
//Update the HUD.
// update damage meter
if ( GetCurrentHud() )
{
GetCurrentHud()->SetDamageMeter( 1.0f - mDestroyVehicle->GetVehicleLifePercentage(mDestroyVehicle->mHitPoints) ); // between 0.0 and 1.0
}
}
break;
}
case EVENT_VEHICLE_DESTROYED:
{
if( pEventData == (void*)mDestroyVehicle )
{
// update damage meter
if ( GetCurrentHud() )
{
GetCurrentHud()->SetDamageMeter( 1.0f ); // between 0.0 and 1.0
}
SetFinished( true );
}
break;
}
default:
{
break;
}
}
}
//=============================================================================
// DestroyObjective::SetTargetVehicle
//=============================================================================
// Description: Comment
//
// Parameters: ( Vehicle* pVehicle )
//
// Return: void
//
//=============================================================================
void DestroyObjective::SetTargetVehicle( Vehicle* pVehicle )
{
mDestroyVehicle = pVehicle;
//mDestroyVehicle->SetVehicleCanSustainDamage( true );
mDestroyVehicle->VehicleIsADestroyObjective( true );
}
//******************************************************************************
//
// Private Member Functions
//
//******************************************************************************