The-Simpsons-Hit-and-Run/game/code/mission/objectives/interiorobjective.h

71 lines
1.9 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: interiorobjective.h
//
// Description: Blahblahblah
//
// History: 09/09/2002 + Created -- Cary Brisebois
//
//=============================================================================
#ifndef INTERIOROBJECTIVE_H
#define INTERIOROBJECTIVE_H
//========================================
// Nested Includes
//========================================
#include <mission/objectives/missionobjective.h>
#include <presentation/gui/utility/hudmap.h>
//========================================
// Forward References
//========================================
class Vehicle;
class AnimatedIcon;
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
class InteriorObjective : public MissionObjective, public IHudMapIconLocator
{
public:
InteriorObjective();
virtual ~InteriorObjective();
virtual void HandleEvent( EventEnum id, void* pEventData );
//void SetTargetVehicle(Vehicle* pVehicle) { mInteriorVehicle = pVehicle; };
//Interface for IHudMapIconLocator
void GetPosition( rmt::Vector* currentLoc );
void GetHeading( rmt::Vector* heading );
void SetDestination(const char*);
void SetIcon(const char*);
protected:
virtual void OnInitialize();
virtual void OnFinalize();
virtual void OnUpdate( unsigned int elapsedTime );
PathStruct mArrowPath;
private:
int mHUDID;
AnimatedIcon* mAnimatedIcon;
char mDestination[64];
char mIcon[64];
rmt::Vector mPosition;
//Prevent wasteful constructor creation.
InteriorObjective( const InteriorObjective& Interiorobjective );
InteriorObjective& operator=( const InteriorObjective& Interiorobjective );
};
#endif //GETINOBJECTIVE_H