The-Simpsons-Hit-and-Run/game/code/presentation/blinker.h

69 lines
1.4 KiB
C++

//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: blinker.h
//
// Description: Blahblahblah
//
// History: 9/24/2002 + Created -- NAME
//
//=============================================================================
#ifndef BLINKER_H
#define BLINKER_H
//========================================
// Nested Includes
//========================================
//========================================
// Forward References
//========================================
class Character;
class tMultiController;
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
class Blinker
{
public:
Blinker();
virtual ~Blinker();
void SetCharacter( Character* pCharacter );
void Update( int elapsedTime );
void StartBlinking();
void StopBlinking();
private:
//Prevent wasteful constructor creation.
Blinker( const Blinker& blinker );
Blinker& operator=( const Blinker& blinker );
Character* mCharacter;
tMultiController* mController;
int mTimeSinceBlink;
int mTimeTarget;
enum BlinkState
{
STATE_INVALID,
STATE_WAITING,
STATE_BLINKING
};
BlinkState mState;
};
#endif //BLINKER_H