The-Simpsons-Hit-and-Run/game/code/presentation/gui/bootup/guimanagerbootup.h

67 lines
2.4 KiB
C++

//===========================================================================
// Copyright (C) 2000 Radical Entertainment Ltd. All rights reserved.
//
// Component: CGuiManagerBootUp
//
// Description: Interface for the CGuiManagerBootUp class.
//
// Authors: Tony Chu
//
// Revisions Date Author Revision
// 2002/07/15 TChu Created for SRR2
//
//===========================================================================
#ifndef GUIMANAGERBOOTUP_H
#define GUIMANAGERBOOTUP_H
//===========================================================================
// Nested Includes
//===========================================================================
#include <presentation/gui/guimanager.h>
#include <memory\srrmemory.h> // Needed for my STL allocations to go on the right heap
#include <queue>
//===========================================================================
// Forward References
//===========================================================================
//===========================================================================
// Interface Definitions
//===========================================================================
class CGuiManagerBootUp : public CGuiManager
{
public:
CGuiManagerBootUp( Scrooby::Project* pProject, CGuiEntity* pParent );
virtual ~CGuiManagerBootUp();
virtual void Populate();
virtual void Start( CGuiWindow::eGuiWindowID initialWindow = CGuiWindow::GUI_WINDOW_ID_UNDEFINED );
virtual void HandleMessage( eGuiMessage message,
unsigned int param1 = 0,
unsigned int param2 = 0 );
private:
//---------------------------------------------------------------------
// Private Functions
//---------------------------------------------------------------------
// No copying or assignment. Declare but don't define.
//
CGuiManagerBootUp( const CGuiManagerBootUp& );
CGuiManagerBootUp& operator= ( const CGuiManagerBootUp& );
CGuiWindow::eGuiWindowID PopNextScreenInQueue();
//---------------------------------------------------------------------
// Private Data
//---------------------------------------------------------------------
typedef std::deque< CGuiWindow::eGuiWindowID, s2alloc<CGuiWindow::eGuiWindowID> > WindowIDVector;
std::queue<CGuiWindow::eGuiWindowID, WindowIDVector> m_bootupScreenQueue;
};
#endif // GUIMANAGERBOOTUP_H