67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
//===========================================================================
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// Copyright (C) 2000 Radical Entertainment Ltd. All rights reserved.
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//
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// Component: CGuiManagerBootUp
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//
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// Description: Interface for the CGuiManagerBootUp class.
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//
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// Authors: Tony Chu
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//
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// Revisions Date Author Revision
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// 2002/07/15 TChu Created for SRR2
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//
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//===========================================================================
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#ifndef GUIMANAGERBOOTUP_H
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#define GUIMANAGERBOOTUP_H
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//===========================================================================
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// Nested Includes
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//===========================================================================
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#include <presentation/gui/guimanager.h>
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#include <memory\srrmemory.h> // Needed for my STL allocations to go on the right heap
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#include <queue>
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//===========================================================================
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// Forward References
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//===========================================================================
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//===========================================================================
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// Interface Definitions
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//===========================================================================
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class CGuiManagerBootUp : public CGuiManager
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{
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public:
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CGuiManagerBootUp( Scrooby::Project* pProject, CGuiEntity* pParent );
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virtual ~CGuiManagerBootUp();
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virtual void Populate();
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virtual void Start( CGuiWindow::eGuiWindowID initialWindow = CGuiWindow::GUI_WINDOW_ID_UNDEFINED );
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virtual void HandleMessage( eGuiMessage message,
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unsigned int param1 = 0,
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unsigned int param2 = 0 );
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private:
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//---------------------------------------------------------------------
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// Private Functions
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//---------------------------------------------------------------------
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// No copying or assignment. Declare but don't define.
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//
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CGuiManagerBootUp( const CGuiManagerBootUp& );
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CGuiManagerBootUp& operator= ( const CGuiManagerBootUp& );
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CGuiWindow::eGuiWindowID PopNextScreenInQueue();
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//---------------------------------------------------------------------
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// Private Data
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//---------------------------------------------------------------------
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typedef std::deque< CGuiWindow::eGuiWindowID, s2alloc<CGuiWindow::eGuiWindowID> > WindowIDVector;
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std::queue<CGuiWindow::eGuiWindowID, WindowIDVector> m_bootupScreenQueue;
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};
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#endif // GUIMANAGERBOOTUP_H
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