The-Simpsons-Hit-and-Run/game/code/presentation/gui/bootup/guimanagerlanguage.h

61 lines
2.1 KiB
C++

//===========================================================================
// Copyright (C) 2003 Radical Entertainment Ltd. All rights reserved.
//
// Component: CGuiManagerLanguage
//
// Description: Interface for the CGuiManagerLanguage class.
//
// Authors: Tony Chu
//
// Revisions Date Author Revision
// 2003/07/08 TChu Created for SRR2
//
//===========================================================================
#ifndef GUIMANAGERLANGUAGE_H
#define GUIMANAGERLANGUAGE_H
//===========================================================================
// Nested Includes
//===========================================================================
#include <presentation/gui/guimanager.h>
//===========================================================================
// Forward References
//===========================================================================
//===========================================================================
// Interface Definitions
//===========================================================================
class CGuiManagerLanguage : public CGuiManager
{
public:
CGuiManagerLanguage( Scrooby::Project* pProject, CGuiEntity* pParent );
virtual ~CGuiManagerLanguage();
virtual void Populate();
virtual void Start( CGuiWindow::eGuiWindowID initialWindow = CGuiWindow::GUI_WINDOW_ID_UNDEFINED );
virtual void HandleMessage( eGuiMessage message,
unsigned int param1 = 0,
unsigned int param2 = 0 );
private:
//---------------------------------------------------------------------
// Private Functions
//---------------------------------------------------------------------
// No copying or assignment. Declare but don't define.
//
CGuiManagerLanguage( const CGuiManagerLanguage& );
CGuiManagerLanguage& operator= ( const CGuiManagerLanguage& );
bool CheckLanguage();
//---------------------------------------------------------------------
// Private Data
//---------------------------------------------------------------------
};
#endif // GUIMANAGERLANGUAGE_H