The-Simpsons-Hit-and-Run/game/code/presentation/gui/ingame/guiscreenlevelstats.cpp

271 lines
8.2 KiB
C++

//===========================================================================
// Copyright (C) 2003 Radical Entertainment Ltd. All rights reserved.
//
// Component: CGuiScreenLevelStats
//
// Description: Implementation of the CGuiScreenLevelStats class.
//
// Authors: Tony Chu
//
// Revisions Date Author Revision
// 2003/03/10 TChu Created for SRR2
//
//===========================================================================
//===========================================================================
// Includes
//===========================================================================
#include <presentation/gui/ingame/guiscreenlevelstats.h>
#include <cards/cardgallery.h>
#include <memory/srrmemory.h>
#include <mission/gameplaymanager.h>
#include <mission/charactersheet/charactersheetmanager.h>
#include <mission/rewards/rewardsmanager.h>
#include <render/enums/renderenums.h>
// Scrooby
//
#include <screen.h>
#include <page.h>
#include <group.h>
#include <text.h>
// ATG
//
#include <raddebug.hpp>
#include <string.h>
//===========================================================================
// Global Data, Local Data, Local Classes
//===========================================================================
//===========================================================================
// Public Member Functions
//===========================================================================
//===========================================================================
// CGuiScreenLevelStats::CGuiScreenLevelStats
//===========================================================================
// Description: Constructor.
//
// Constraints: None.
//
// Parameters: None.
//
// Return: N/A.
//
//===========================================================================
CGuiScreenLevelStats::CGuiScreenLevelStats
(
Scrooby::Screen* pScreen,
CGuiEntity* pParent,
eGuiWindowID windowID
)
: CGuiScreen( pScreen, pParent, windowID ),
m_levelStatsHeading( NULL ),
m_useMissionSelect( NULL )
{
memset( m_levelStats, 0, sizeof( m_levelStats ) );
// Retrieve the Scrooby drawing elements.
//
Scrooby::Page* pPage = m_pScroobyScreen->GetPage( "LevelStats" );
rAssert( pPage != NULL );
this->AutoScaleFrame( pPage );
m_levelStatsHeading = pPage->GetText( "LevelProgress" );
rAssert( m_levelStatsHeading != NULL );
Scrooby::Group* pGroup = pPage->GetGroup( "Stats" );
rAssert( pGroup != NULL );
m_levelStats[ STAT_STORY_MISSIONS ] = pGroup->GetText( "StoryMissions_Unlocked" );
m_levelStats[ STAT_BONUS_MISSIONS ] = pGroup->GetText( "BonusMissions_Unlocked" );
m_levelStats[ STAT_STREET_RACES ] = pGroup->GetText( "StreetRaces_Unlocked" );
m_levelStats[ STAT_CARDS ] = pGroup->GetText( "Cards_Unlocked" );
m_levelStats[ STAT_CLOTHING ] = pGroup->GetText( "Clothing_Unlocked" );
m_levelStats[ STAT_VEHICLES ] = pGroup->GetText( "Vehicles_Unlocked" );
m_levelStats[ STAT_WASPS ] = pGroup->GetText( "Wasps_Unlocked" );
m_levelStats[ STAT_GAGS ] = pGroup->GetText( "Gags_Unlocked" );
m_levelStats[ STAT_LEVEL_COMPLETE ] = pGroup->GetText( "LevelComplete_Value" );
#ifdef RAD_DEBUG
for( int i = 0; i < NUM_LEVEL_STATS; i++ )
{
rAssert( m_levelStats[ i ] != NULL );
}
#endif
m_useMissionSelect = pPage->GetText( "UseMissionSelect" );
if( m_useMissionSelect != NULL )
{
m_useMissionSelect->SetVisible( false ); // hide by default
m_useMissionSelect->SetTextMode( Scrooby::TEXT_WRAP );
m_useMissionSelect->SetDisplayOutline( true );
}
}
//===========================================================================
// CGuiScreenLevelStats::~CGuiScreenLevelStats
//===========================================================================
// Description: Destructor.
//
// Constraints: None.
//
// Parameters: None.
//
// Return: N/A.
//
//===========================================================================
CGuiScreenLevelStats::~CGuiScreenLevelStats()
{
}
//===========================================================================
// CGuiScreenLevelStats::HandleMessage
//===========================================================================
// Description:
//
// Constraints: None.
//
// Parameters: None.
//
// Return: N/A.
//
//===========================================================================
void CGuiScreenLevelStats::HandleMessage
(
eGuiMessage message,
unsigned int param1,
unsigned int param2
)
{
if( m_state == GUI_WINDOW_STATE_RUNNING )
{
switch( message )
{
case GUI_MSG_CONTROLLER_START:
{
m_pParent->HandleMessage( GUI_MSG_UNPAUSE_INGAME );
break;
}
default:
{
break;
}
}
}
// Propogate the message up the hierarchy.
//
CGuiScreen::HandleMessage( message, param1, param2 );
}
//===========================================================================
// CGuiScreenLevelStats::InitIntro
//===========================================================================
// Description:
//
// Constraints: None.
//
// Parameters: None.
//
// Return: N/A.
//
//===========================================================================
void CGuiScreenLevelStats::InitIntro()
{
// update current level stats
//
this->UpdateLevelStats();
}
//===========================================================================
// CGuiScreenLevelStats::InitRunning
//===========================================================================
// Description:
//
// Constraints: None.
//
// Parameters: None.
//
// Return: N/A.
//
//===========================================================================
void CGuiScreenLevelStats::InitRunning()
{
}
//===========================================================================
// CGuiScreenLevelStats::InitOutro
//===========================================================================
// Description:
//
// Constraints: None.
//
// Parameters: None.
//
// Return: N/A.
//
//===========================================================================
void CGuiScreenLevelStats::InitOutro()
{
}
void
CGuiScreenLevelStats::UpdateLevelStats()
{
HeapMgr()->PushHeap( GMA_LEVEL_HUD );
char buffer[ 32 ];
RenderEnums::LevelEnum currentLevel = GetGameplayManager()->GetCurrentLevelIndex();
sprintf( buffer, "%d / %d", GetCharacterSheetManager()->QueryNumMissionsCompleted( currentLevel ), 7 );
m_levelStats[ STAT_STORY_MISSIONS ]->SetString( 0, buffer );
sprintf( buffer, "%d / %d", GetCharacterSheetManager()->QueryBonusMissionCompleted( currentLevel ) ? 1 : 0, 1 );
m_levelStats[ STAT_BONUS_MISSIONS ]->SetString( 0, buffer );
sprintf( buffer, "%d / %d", GetCharacterSheetManager()->QueryNumStreetRacesCompleted( currentLevel ), 3 );
m_levelStats[ STAT_STREET_RACES ]->SetString( 0, buffer );
sprintf( buffer, "%d / %d", GetCardGallery()->GetCollectedCards( currentLevel )->m_numCards, 7 );
m_levelStats[ STAT_CARDS ]->SetString( 0, buffer );
sprintf( buffer, "%d / %d", GetCharacterSheetManager()->QueryNumSkinsUnlocked( currentLevel ), 3 );
m_levelStats[ STAT_CLOTHING ]->SetString( 0, buffer );
sprintf( buffer, "%d / %d", GetCharacterSheetManager()->QueryNumCarUnlocked( currentLevel ), 5 );
m_levelStats[ STAT_VEHICLES ]->SetString( 0, buffer );
sprintf( buffer, "%d / %d", GetCharacterSheetManager()->QueryNumWaspsDestroyed( currentLevel ),
GetRewardsManager()->GetTotalWasps( currentLevel ) );
m_levelStats[ STAT_WASPS ]->SetString( 0, buffer );
sprintf( buffer, "%d / %d", GetCharacterSheetManager()->QueryNumGagsViewed( currentLevel ),
GetRewardsManager()->GetTotalGags( currentLevel ) );
m_levelStats[ STAT_GAGS ]->SetString( 0, buffer );
sprintf( buffer, "%.1f %%", GetCharacterSheetManager()->QueryPercentLevelCompleted( currentLevel ) );
m_levelStats[ STAT_LEVEL_COMPLETE ]->SetString( 0, buffer );
HeapMgr()->PopHeap( GMA_LEVEL_HUD );
}
//---------------------------------------------------------------------
// Private Functions
//---------------------------------------------------------------------